Basic D&D (2006) Blue Dragon Edition ongoing review

MerricB said:
...here are rules for advancing the characters to second level. These rules are in the Advanced Rulebook, and I'll come to them later.
I looked at this edition of the D20-ized D&D Basic Game after getting the first one. There was a lot that I was impressed with over the prior, but I threw it back after I saw that the game halts at 2nd level. What's with that! Come on!
 

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MerricB said:
The price from both Military Simulations and Mind Games (Melbourne) is au$32. (I got it for slightly more at my FLGS in Ballarat).

Cheers!

I'm (pleasantly) surprised that Ballarat actually has a FLGS.

Does anyone know what the US price is?

Olaf the Stout
 

Olaf the Stout said:
I'm (pleasantly) surprised that Ballarat actually has a FLGS.

Does anyone know what the US price is?

Olaf the Stout

Retail = $24.95

Discount from BAMM online = $17.46

BAMM member discount (what I paid) = $15.71

:)
 


Eric Anondson said:
I looked at this edition of the D20-ized D&D Basic Game after getting the first one. There was a lot that I was impressed with over the prior, but I threw it back after I saw that the game halts at 2nd level. What's with that! Come on!
What's up is that if you want to game after 2nd level, you'll need an expansion book called "Player's Handbook". :D
 

Klaus said:
What's up is that if you want to game after 2nd level, you'll need an expansion book called "Player's Handbook". :D


...which is available as a softcover in the D&D Player's Kit.

I'm strongly thinking about getting this for my nephew for Christmas. I still think it is awesome that WotC is trying to make good introductory products for younger gamers --- RPGdom is continuing to grey, and I'm not aware of any other company catering to beginning young players.
 

Klaus said:
What's up is that if you want to game after 2nd level, you'll need an expansion book called "Player's Handbook". :D
Clearly. I, however, don't think that the average person being introduced to the game with this boxed set can make a well informed decision whether to continue on with the game after advancing a single level.

Also, maybe I'm upset that WotC didn't take the opportunity to try to build a simpler rules framework for the younger set. I believe that there is a market for 9- to 11-year-olds to jump into D&D. I know TSR once thought so, their old Red Box Basic D&D had an entry age at 10-years-old and older. WotC has this new boxed set pegged at 12-years-old and older... and this iteration is actually a simpler set of rules than the old Red Box Basic D&D! But the fact that it is really meant as a vehicle for the relatively more complex Core Rules is made clearer by this boxed set's ending its usefulness at 2nd level.
 

Wasn't there in the first Basic D&D box (with the green dragon) a series of adventures that allowed you to advance your character by slowly integrating rules so that, by 2nd level, you have a valid 3.5e character? Is that still in this one?
 



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