Zaran
Adventurer
Ok, so I haven't come to these forums in the last 8 years but after listening to the The Tome Show podcast about chapter 8 of the DMG has made really curious. Chapter 8 is about Bastions. And I remember when I filled out the Unearthed Arcana survey I gave this system terrible marks. And when I got my DMG I was dismayed that it pretty much hadn't changed from the UA. So I am curious if other players thought this was a great addition to D&D or did everyone say basically the same things that I did and WotC just ignored it.
So some basic things that I remember that I said.
1. Why does it start at 5th level? Dragon Heist gives the players a home base at the beginning of 2nd level. It starts out as a pub (we will get back to this)
2. Why does it not have more money sinks? The game needs ways for the players to spend their money that they get. I know there are small ways to spend money but most of them are meaningless.
3. Why are there arbitrary level requirements!? And why is the Pub level 13?! We get one at level 2 in an official adventure! And why can I get a gambling den before I can get a pub?
4. I get that its designed to be separate from the adventure. But its so separate that its a waste of time and the mini-game that was offered to us isn't fun. And the benefits of the bastion are infinitesimal. Oh gee I can have an arcane focus crafted at level 5? Joy! The orb costs 20 gold. I'm so glad that I can save that vast amount of coin while I am gone for a week.
5. Generally I made it known that I hated this whole system. It did not give me any ideas. It did not excite me to try it out. It feels like a total waste (the final product is 20 pages!) I so wish those were pages that they used for other things.
The Tome Show has more views on this that I didn't even think about. I encourage you all to go listen for yourselves Its the Edition Wars episode 136. If you haven't been listening to it already I encourage you to check it out.
Again, I'm curious if there people out there that can find merit to this system? Because I feel like this whole thing should have been scrapped I think it actually deters from something way more useful to our campaigns.
So some basic things that I remember that I said.
1. Why does it start at 5th level? Dragon Heist gives the players a home base at the beginning of 2nd level. It starts out as a pub (we will get back to this)
2. Why does it not have more money sinks? The game needs ways for the players to spend their money that they get. I know there are small ways to spend money but most of them are meaningless.
3. Why are there arbitrary level requirements!? And why is the Pub level 13?! We get one at level 2 in an official adventure! And why can I get a gambling den before I can get a pub?
4. I get that its designed to be separate from the adventure. But its so separate that its a waste of time and the mini-game that was offered to us isn't fun. And the benefits of the bastion are infinitesimal. Oh gee I can have an arcane focus crafted at level 5? Joy! The orb costs 20 gold. I'm so glad that I can save that vast amount of coin while I am gone for a week.
5. Generally I made it known that I hated this whole system. It did not give me any ideas. It did not excite me to try it out. It feels like a total waste (the final product is 20 pages!) I so wish those were pages that they used for other things.
The Tome Show has more views on this that I didn't even think about. I encourage you all to go listen for yourselves Its the Edition Wars episode 136. If you haven't been listening to it already I encourage you to check it out.
Again, I'm curious if there people out there that can find merit to this system? Because I feel like this whole thing should have been scrapped I think it actually deters from something way more useful to our campaigns.