Garthanos
Arcadian Knight
Giving you that one maybe... its very open ended..Commanding Presence
Giving you that one maybe... its very open ended..Commanding Presence
Advantage is significantly less than 1 attack every turn... but more than 1 attack every other combat,
I wasnt saying you didnt make the characters sigh
unlesss they are launching a pc caliber attack or yes healing spells which are even more useful when used
See this is the problem. An enemy attack usually does NOTHING to a PC, there is no effect. You say the "effect of an enemy attack". One attack, at any level higher than 3, usually has no effect by itself at all. Attacking the familiar actually makes the attack have an immediate and irrevocable affect.and which simultaneously undo the effect of an enemy attack (often entirely) AND also keep the other PC doing their offence ..
So do most NPC get healed off the ground all the time so this is a known thing? is the monsters and NPC going to know that is a possiblity?That may be mean but it gives you the best chance of winning the fight.
the battle master maneuver that grants advantage uses a resource so that it is ahem once every 2 fights (and never soaks an attack for you) .... every round is more powerful than once every two fights ummm right? Oh right not if you always have archers to shoot the Owl out speaking of boring and changing your battle design to fit the caster which is in the abstract more evidence of the power of casters.You are spending telling me elsewhere this is more powerful than a battlemaster maneuver.
it is still hit point loss which will not happen much the same as a heal spell but premptive. So even when you end the spell it still accomplished something just defensive instead of offensive.You can't have it both ways, either it is powerful or it isn't powerful.
See this is the problem. An enemy attack usually does NOTHING to a PC
A hit point loss has no affect on the fight unless it is enough to down him.it is still hit point loss which will not happen much the same as a heal spell but premptive. So even when you end the spell it still accomplished something just defensive instead of offensive.
Usually I don't metagame to where I know how many hit points they have. Hit one and keep hitting that one until he is down, then keep hitting him until he stops breathing.Speaking of metagaming I wonder do NPCs even know they have to hit a pc many times to take them out is this normal? Or are they surprised.
It is usually only one attack to kill a familiar ...so it would not be archers, it would be archer-singular and it is only part of his attacks and if you have missiles, usually only on the first turn after the familiar is used.I am now picturing every battle having archers (ignoring that the majority of the monster manual are melee only) not to knock out those concentration spells or reduce pc hit points ... just for the damn familiar. LOL
The context was threat: they arent doing the equivalent of a pc making an attack that would mean they were doubling it (which advantage does not do) and since you originally said you were using the "biggest threat" as how the enemy was attacking well no they absolutely are the lowest threat(even if easiest to remove), In fact the advantage may never even be needed and in effect taking them out just wasted one of your strangely ubiquitous archers attacks... its pretty swingy in a sense.... only 1 in 3 rounds of a given combat even when you can do it every round is it actually likely to help in any way whatsoever.They are enhancing a PC attack specifically if you are using them for this and not in an insignificant way.
poppycock... then healing spells have no effect and neither does any attackA hit point loss has no affect on the fight unless it is enough to down him.
3 round fights on average ... your archer very likely wasted one or maybe more (the hit isnt guaranteed) and if he did he spent that one stopping that effect instead of the wizards concentration effect and taking out hit points of the guy who may have the lowest otherwise.Look at it this way - killing the familiar is the same as imposing disadvantage on one attack for the entire rest of the fight. That is what it is equivalent to.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.