Saeviomagy
Adventurer
I don't get ya, how does the 3 off each hit work with a ranged attack?
Because you still have your temp hitpoints when the ranged attack hits.
It's the attack after the ranged attack that doesn't suffer.
I don't get ya, how does the 3 off each hit work with a ranged attack?
Yeah, I had three archers with pack attack shooting at me. They were doing solid damage, but 3 off each hit just adds up so quickly.
Battlerager Vigor doesn't allow for that. Maybe he has a magic item, he hasn't told people about? Ranged and Area attacks don't give the THP.
That's valid, but it's definitely not balance issue. And of course, you're bound to get used to it if you do it for a while. In general, you'll often have either your "full" temp hp or no temp hp, but still, it's a lot of bookkeeping. Perhaps you could use tokens of some kind?I actually forgot this part, so that would have made a difference. The majority of my damage came from melee, but this definitely would have factored in.
And that's probably the other reason I don't like battlerager, its too hard to track. I have to change temp hp all teh time, it only works against certain attacks, etc. Much easier just to slap on the +1 to attacks and be done with it.
That's valid, but it's definitely not balance issue. And of course, you're bound to get used to it if you do it for a while. In general, you'll often have either your "full" temp hp or no temp hp, but still, it's a lot of bookkeeping. Perhaps you could use tokens of some kind?
Suffice it to say I've made the decission to not allow any battlerager builds in my game, after test playing one.
You aren't even considering a fix, like the temp hit points once a round?