You aren't even considering a fix, like the temp hit points once a round?
I would consider this a worthy houserule to try. Its still a good amount of extra hp you are likely to have, but no where near as strong as it is now.
You aren't even considering a fix, like the temp hit points once a round?
While they'll still lack the accuracy in normal combat
I would consider this a worthy houserule to try. Its still a good amount of extra hp you are likely to have, but no where near as strong as it is now.
I think its a mistake to assume that the Battlerager isnt going to be wearing scale and using a heavy shield, just like other fighters. Looking at my own game, im just trying to balance a +1 to hit versus temp hp every round in many fights. The scalemail + shield battlerager is just as hard to hit as any other Con-based fighter build.
Note that with crushing surge non-battle ragers can have quite a few temp-hp as well. And for non-rager's, crushing surge is paradoxically actually even better than for ragers. Sure, it stacks for ragers, and that's great. On the other hand, rager's often already have enough temp HP, and crushing surge isn't that useful then. On the other hand, non-ragers need to spend more effort getting temp-hp.This is exactly why I think this path is just to good. Going to switch my fighter to this build and play test it to see if some of the assumptions we are making are right in my game.
Just so we're clear: The Wisdom adjustment to attacks is only for OAs. Attacks from Combat Challenge are NOT opportunity attacks.While they'll still lack the accuracy in normal combat, they'll get a nice bonus for their OA's and Combat Challenge ...
Stacking those THP is key. Lot's of attacks do lots more than 4 damage, but fewer attacks do (on average) lots more than 8.Note that with crushing surge non-battle ragers can have quite a few temp-hp as well. And for non-rager's, crushing surge is paradoxically actually even better than for ragers. Sure, it stacks for ragers, and that's great.