Eric Finley
First Post
Oh!
Thanks for pointing out the errata, Keterys. I like their solution, honestly. And I just had an idea for how to handle the THP fast-and-easy for my BRV player, too... since she doesn't have (or want) Improved Vigor, nor is she a dwarf, it's just a question of one or two increments of Con modifier (+4 in this case) THP. So I'll just give her beads or poker chips or whatever, worth 4THP each. On those occasions when she gets hit by smaller increments of damage we'll use normal THP tracking until she fixes it.
I do like her getting an incentive to use Invigorating again - the redundancy thing I mentioned above wasn't meant to be read as a feature, just an effect of eliminating stacking. Getting the THP on a miss is definitely an incentive to go that way.
Thanks for pointing out the errata, Keterys. I like their solution, honestly. And I just had an idea for how to handle the THP fast-and-easy for my BRV player, too... since she doesn't have (or want) Improved Vigor, nor is she a dwarf, it's just a question of one or two increments of Con modifier (+4 in this case) THP. So I'll just give her beads or poker chips or whatever, worth 4THP each. On those occasions when she gets hit by smaller increments of damage we'll use normal THP tracking until she fixes it.
I do like her getting an incentive to use Invigorating again - the redundancy thing I mentioned above wasn't meant to be read as a feature, just an effect of eliminating stacking. Getting the THP on a miss is definitely an incentive to go that way.