Battletech - Blood of Kerensky

Question: Is Johan 7 hexes away from the Timberwolf/Madcat right now, for purposes of weapon range? I think so, but I am uncertain if I am measuring it right.

Edit: Also, what is the to-hit bonus or penalty for firing from a higher elevation (or is it easier to hit someone who is at a higher elevation than you, I cannot recall)? Johan is either going to move a bit further south-west to get atop the hill, turning a bit to face the enemy with his guns, or instead just step a few hexes north or south for a slightly better bit of distance between himself and the Timberwolf/Madcat.

Edit2: Likely movement would be to either 33,18 (running but only 2 actual hexes of movement, with 3 move worth of turning to face SW/32,18, followed by a torso-twist to face S/33,19), or over to 36,20 (running, with 3 actual hexes of movement, and 2 move worth of turning to face S/36,21, followed by a torso-twist to face SW/35,21).
 
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Arkhandus said:
Question: Is Johan 7 hexes away from the Timberwolf/Madcat right now, for purposes of weapon range? I think so, but I am uncertain if I am measuring it right.

Edit: Also, what is the to-hit bonus or penalty for firing from a higher elevation (or is it easier to hit someone who is at a higher elevation than you, I cannot recall)? Johan is either going to move a bit further south-west to get atop the hill, turning a bit to face the enemy with his guns, or instead just step a few hexes north or south for a slightly better bit of distance between himself and the Timberwolf/Madcat.

Edit2: Likely movement would be to either 33,18 (running but only 2 actual hexes of movement, with 3 move worth of turning to face SW/32,18, followed by a torso-twist to face S/33,19), or over to 36,20 (running, with 3 actual hexes of movement, and 2 move worth of turning to face S/36,21, followed by a torso-twist to face SW/35,21).

Higher elavation will give you punch hit location, at the cost of giving your opponenet the leg hit table. But that will only functon within 3 hexes and by 2 elavations, which could only be gained by moving to hex 33,22 or 33,23. BTW, you are 7 hexes away, you counted right.
 

Dire Lemming said:
After being surprised by the speedy, ER PPC equiped Kit Fox Asher realises that he has precious little armor left with which to test the enemy's capabilities. Another shot to the arm and he would lose half his weaponry Still, he had no idea what this foe was capable of. If he outranged him as he seemed to then he could win by simply staying out of range, but given the fact that his last opponent had been a complete surprise, with a custom loadout there was no real reason to expect that this second one had the standard asortment of Pulse Lasers, and then even one of the standard loadouts had ER PPCs. There was really no way more likely to lead to victory than any other as far as he could see. "Fine." be mutters, "I have underestimated the difficulty of this trial, and payed for it. I should at least learn from this that I must not assume the enemy is as I expect. Very well, show me your surprises." With that, he pushes Zilpah forwards, back onto the hill, and opens fire at his opponent.

You missed the fact that your opponent is in the crater at the top of the hill. With the cover bonus, you can't hit him.
 

Trial #2:

Drerek and the Cauldron Born seem to have made a pact. Nobody moves until someone falls. It has become a slugging match, one each will remember for some time now Unless of course, they die.

Drerek: Gunnery (+3), Targetting Computer (-1), Pulse (-2), Targetting (+4)

OOC: At this point, the only thing that matters for any of your attacks is they miss on a 2. Its on this note that I'm going to append an attack function I'm not sure you are aware of. In this system, you can make a called shot using your targetting computer at a single body location on a battlemech. If you hit, you hit that location, if you miss, you miss your target entirely. The drawback is that your attacks are at +4 difficulty when you do this. If this misses, I apologize, but I figure your attack won't get any better than it is now, and you should be introduced to this attack form. You are targetting the naked right torso.

Ultra AC = 6
LRM 10 = 7
Large Pulse Laser = 4
2x Streak SRM 6 = 7

Attacks:
Missed LRMs (I'm getting bad for this :p )
Ultra AC missile Hit Table = 1 Hit
Pilot Consciouness Roll

Drerek unleashes on the Cauldron Born's exposed right torso, slicing deep into the internals, causing an enormous explosion to erupt from that half of the mech.

Cauldron Born's Difficulty: Gunnery (+3), Range (Varies)

LB X-5 AC = 3
LRM 10 = 3
ER Medium Laser = 3
SRM 2 = 5

Attacks:
LRM hit table + SRM hit table = 6 LRMs, 1 SRM
AMS = 3 AMS 2 (Clan AMS are 2d6 after all) = 1 for a total of 4 LRMs shot down.
Hit Locations

Center Torso: 5 Damage, 14 Armor Left
Right Torso: 2 Damage, 13 Armor Left
Left Torso: 2 Damage, 20 Armor Left
Left Arm: 7 Damage, 2 Armor Left
 

Hrm. Other question then, that I forgot to ask earlier. :heh: I am not sure if the Timberwolf is in the firing arc of my torso-mounted weapons, or if he would be if I torso-twisted to face southwest..... Likewise if I were to move to 34,17 (1 space northwest)? I am not sure quite how firing arcs are determined as it has been years since I last read the rules for BT.
 

Drerek just keeps up the firing, unless the mech is down or moves. No movement. LRM, Pulse Laser, AC, SRM's. No targetting this round, but thanks for the tip. On second thought, have the pulse laser target the left leg, but the other weapons just on general fire mode.
 


Drerek said:
Drerek just keeps up the firing, unless the mech is down or moves. No movement. LRM, Pulse Laser, AC, SRM's. No targetting this round, but thanks for the tip. On second thought, have the pulse laser target the left leg, but the other weapons just on general fire mode.

Just to let you know, targetting is all or nothing. You have to fire every weapon at a place, or don't target at all.
 

Arkhandus said:
Hrm. Other question then, that I forgot to ask earlier. :heh: I am not sure if the Timberwolf is in the firing arc of my torso-mounted weapons, or if he would be if I torso-twisted to face southwest..... Likewise if I were to move to 34,17 (1 space northwest)? I am not sure quite how firing arcs are determined as it has been years since I last read the rules for BT.

Heres how firing arcs work. Take the three front hexes of your facing. Extend the side 2 hexes out indefinatly, anything between then is your firing arc. Torso twisting moves your facing hexes one hex to the left or right. Arm weapons can fire 1 hex further (the two back side hexes) but are limited to their own side. I hope that clreas it up a little, and doesn't confuse the hell out of you.
 

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