Battletech - Blood of Kerensky

Yeah, the only confusing part is the torso-twisting part, now.... Do you mean it turns your effective facing to the left or right (like from south to southwest, or southwest to northwest, etc.)? Or do you mean it shifts the 'line' of your firing arc one space to the left or right, while still firing in the same direction?
 

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Trial #2:

Drerek opens fire on the heavily damaged Cauldron Born

Drerek's difficulty: Gunnery (+3), Targetting Computer (-1), Pulse (-2)

Ultra AC 5 = 3
LRM 10 = 3
Large Pulse Laser = 3
2x Streak SRM 6 = 3

Attacks:
Missile Hit Chart: = 10 LRMs hit
Ultra AC missie hit chart: = 1 Hit
Hit Locations:
Critical Threat:
Critical Hit Location:

Drerek savages the mech, but is unable to bring it down still. Its left arm, Left leg, and right torso are bare of armor, the center torso and right leg are protected by scraps. The Cauldron Born does not fire back this round.

Movement Phase: Your turn.
 

Arkhandus said:
Yeah, the only confusing part is the torso-twisting part, now.... Do you mean it turns your effective facing to the left or right (like from south to southwest, or southwest to northwest, etc.)? Or do you mean it shifts the 'line' of your firing arc one space to the left or right, while still firing in the same direction?


Afiak

Yep you get one more hex of arc, but your torso stays that way until you move it back (not automatic) so be careful...

For example. If you have 4 MLs in your torso and 4 on your left arrm and some one comes up behind you... Then none of your MLs will reach for sure. Twist your torsoe left and those 4 MLs in your torsoe are still one hex/arc away from reacing. BUT since your arms have +1 hex arc on each side your 4 MLs on your arms can now bear on the foe...
 


Hrm. I really just do not know if I am able to shoot at the Timberwolf/Madcat from where I am, since whether I face south or southwest, there's no direct line of hexes between us for firing....rrrrrg, I wish I had the rulebook so I could try and figure it out myself.
 

#4)

Ramone thinks, *Not gonning to enter point blank pulse range? Wonder why?* Chuckle. Sigh. *Not ideal, he is making this difficult*

If 33,25 provides no cover between 29,20 and 33,26, or if Ramone can't tell for sure then...

Run 1 from 37,24 to 38,24 turn around 3 to face 37,24, then forward 3 to 35,23, for 7 mp, torso twist back to center for 6 hexes range to the clanner lanner.

Ramone opens up with 1 PPC followed by 4 pulse ML

gunnery +2, +0 range (short), +2 ran, +4 his move, +4 cover, -1 target comp = 11, same for medium lasers (medium, but pulse).
Left with 0 heat

Lanner should then be lookin' at gun +2, +2 range +2 he ran and +2 Ramone moved, +4 cover or easy peasy 12s lol

...

Else if Ramone figures (Fenris2 is not sure) 33,25 does provide cover between 29,20 and 33,26

Walk backwards 4 to 33,26, turn left 1, torso straight... Same shootin but odds are slightly better...

gunnery +2, +2 range (medium 8), +1 walked, +4 his move, +4 cover, -1 target comp = 12 with 1x PPC, but 4x medium pulses -2 = 10s due to pulse goodness.

Left with 0 heat

Lanner should then be lookin' at gun +2, +2 range +2 he ran and +2 Ramone moved, +4 cover or easy peasy 12s lol




Looks like battles of manouvers are long ones...
 
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Arkhandus said:
Hrm. I really just do not know if I am able to shoot at the Timberwolf/Madcat from where I am, since whether I face south or southwest, there's no direct line of hexes between us for firing....rrrrrg, I wish I had the rulebook so I could try and figure it out myself.

I'd tell you, but you haven't given me a definitive movement yet. I don't really know where you want to be.
 

Sorry guys, I'm a bit too tired to do any real updating right now. I just have one thing to do.

Trial #2:

Red lights blaring from the displays in front of him, he is roused from his daze from the many alarms ringing all at once. He catches a glimpse at a figure, pointing its many guns meticulously at him, ready to cut into his already crippled mech. His hand quickly darts towards the ejection handle. Drerek spots a gout of flame erupt from the Cauldron Born's cockpit as its pilot ejects to safety.

Congrat's, you made warrior. I don't feel like finding out how far your opponent is away from you tonight, but its mak eand location are in the first post for trial #2. You have 1 free movement turn before he comes after you. Good Work.
 

Drerek slumps into his seat, relief, joy and exhaustion mingling. Mechwarrior. But he still had ammo and another opponent. There wasn't time to celebrate.

Drerek turns his mech back in the direction he knows his opponent is coming from and starts walking.

Move to 19, 09. Turning direction is one movement point and 3 more for walking.
 

I meant that I do not know if I could even shoot the Madcat from where I am already, if I did not move. Or if I could even shoot it at all if I moved two or three hexes to the west. I do not know if my torso weapons would be any use either.
 

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