Trial #2:
Drerek isn't goint to back down. He unleashes with everything on his opponent.
Drerek's Difficulty: You walked (+1), Gunnerty (+3), Heat (+2), Targetting Computer (-1), Targetting (+4), Pulse (-2)
Ultra AC 5 - 9
ER Large Laser - 9
Large Pulse - 7
LRM 10 - 6
x2 Streak SRM 6 - 6
Attacks:
SRM Hit Locatons:
Crit Chance
Drerek unleashes his firepower at the enemy machine, but is unable to hit with all but his ER Laser to the unprotected Right Leg, and some SRMs to the Right Arm.
Warhawks Difficulty: Gunnery (+3)
LRM 15 = 3
Sreak SRM 6 = 3
x2 ER Large Lasers = 3
LB 10-X AC = 3
War Hawks Attacks:
Attacks:
Missile Hit Table:
Hit Locations:
Missed Streak Hit Locations:
Crit Threats
Crit Threat (Arm)
Left Arm: 15 Damage, Blown Off
Right Arm: 10 Damage, 16 Armor Remaining
Center Torso: 10 Damage, 17 Crits Remaining
Left Torso: 6 Damage, 17 Crits Remaining
Right Leg: 4 Damage, 16 Crits Remaining
Left Leg: 9 Damage, 23 Armor Remaining
The Warhawk fires back, savaging all of Drerek's mech, and blowing off its Left Arm entirely.
Heat Phase: Drerek:
Shut Down Avoidance (DC 8)/Ammo Explosion Avoidance (DC 6)
Unfortunatly, Drerek's Right Arm explodes due to ammo explosion in the SRM ammo.
Crit Chance Left Arm (chance LRM ammo cooks off as well)
Crit Location = LRM ammo not detonated.
Pilot Consciousness Check (DC 5) = still conscious.
The overwhelming heat caused by the repeat Alpha Strikes cause Drerek's mech's remaining arm to ignite its SRM ammo, blowing the limb off. He is now at 23 heat (-4 MP, +3 Hit difficulty)
I suggest ejection at this point, its gona take you at least 1 round of not firing to get you back to a decent heat, and the +3 hit difficulty is going to leave you little chance of hitting the Warhawk hard enough to take it down. Besides, with all the hits you've taken already, you're in danger of being killed. You are already a warrior.
Your decision.