BD&D vs. AD&D

For me at one point I thought the best D&D would have been to use the "Classic" D&D rules without racial classes. Just use race/class combinations like AD&D.
 

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I've seen a couple of mentions of how the AD&D modules were so much better. Really? While Keep on the Borderlands has its plusses and minuses, B4 The Lost City is one of the best modules ever, IMO.

I always thought that many of the B series modules got shorter shrift than maybe they deserved.
 


Some of us swear by the RC, while others have issues with the way they twisted Mentzer's Mystara. Others can't stand the RC because of the lack of immortals. Some love the RC, but can't stand the Hoyle rules. Others prefer the oldest rule sets and believes all future iterations were pale images. The fans of Hoyle's rules dislike Mentzers.

These unfortunate schisms prevent OD&D fans from forming a strong secret society and taking over the world.
 

I've seen a couple of mentions of how the AD&D modules were so much better. Really? While Keep on the Borderlands has its plusses and minuses, B4 The Lost City is one of the best modules ever, IMO.

I always thought that many of the B series modules got shorter shrift than maybe they deserved.

NVM. Need coffee
 
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I gravitate towards AD&D. If I had a hardcopy of the RC, I might give that a spin someday, too - it's a slick, elegant system, overall with a very rules-light flavor.

AD&D just flips more of my switches. I'm running it again, once a month, and I'm impressed at how well it runs if you tone down the crazy just a tad.

If I had a hardbound RC, I might choose to run it sometimes, too. I've glanced through the PDF and have found it really well-done, but it doesn't kick me in quite the same spots.

-O
 

Well, I started playing AD&D and liked it a lot. Shortly after I also joined a group playing D&D (BECMI) and didn't like it as much. While we had fun playing it I always felt it wasn't as satisfying as AD&D. One of my main gripes was that it didn't separate races and classes. I liked the additional complexity that AD&D offered.

Since I never got beyond level 6 or so in D&D I cannot say much about the higher level boxes.

I also cannot say much about the modules since I've played exclusively homebrew games with adventures designed by the DMs.

The D&D adventures I've seen, looked pretty bad to me (I vaguely remember Isle of Dread and Palace or Princess of something or other?!).

I've run some of the classic AD&D adventures (Lost Caverns of Tsojcanth, White Plume Mountain, Tomb of Horrors) in 2E and wasn't much impressed by them either. In fact I had more fun using modules written for other game systems and translating them into AD&D. Most of the adventures I DMed were written by myself and used a homebrew setting.
 

As someone who started with the RC, I have a soft-spot for it. I'm not sure I could ever keep a long-term game going with it (its still a bit limited in options, a blessing and a curse) but I would love to find some people to run an infrequent game with.

I view it very differently from AD&D and 3e/4e. Those editions focus on a darker worldview, where demons and cults and mad gods live. RC D&D focuses on a much more "classical" world of knights and knaves, wise old wizards and hard-drinking dwarves and mysterious elves. Its much more "The Hobbit" and less "Lord of the Rings." Its archetypes are very strong (and straight-jacketing at the same time) and the three-alignment system feels more natural than the nine alignment definitions. They might share clerics and beholders, but they feel like different games.
 

you need to play OD&D(1974)


Wow! I feel honored. I have been Diagloed. :)

I have a copy and the level limits for demihumans make more sense since nonwizards only go to 10th level and Wizards go to 16th (I don't understand why, better villans?) so an elf going to Fighter 3/Wizard 4 is not so bad. But I don't think I can go that minimalistic. Once I thought about it, I wanted 2e thief skills, but not just for thieves. I would like to use the Buck Rogers XXVc skill system where everyone got percentile skills (I think the system is a bit hardier than the d20 system) with the skill list for 4e/SWsaga. I like BAB and the more logical saving throws (but I think I perfer the way Star Wars Saga does things) from d20. And a modified version of d20 multiclassing and the ability to bump ability scores might be good.

Maybe, I just need to design a new game.
 

I played the original D&D (three little books) ... but didn't play any of the Basic Sets.

I played Advanced D&D a few times, but it was not to my taste.

Essentially, I moved from OD&D to other games ... and only came back to D&D with 3e (barring individual sessions).
 

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