Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)


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Quick answers:

Feats look fine. Don't know why they removed Data Access as a bonus feat, guess it was un-officery. Note that you get bonus class feats at every even-numbered level. DA may be one of those, don't know without checking. Between 1st and 2nd Ed. they made they three officer types more distinct.

Dex bonus to ranged weapons, yes.
No changes to Initiative.
(Most of combat is pretty much unchanged from base d20 except for a few feats).

Defence Value is 10+ class bonus + Dex bonus.

Okay with Auricon EF-7.

Blackrat has already addressed hit points.

More later.
 

No changes to Initiative.

I was curious because Blackrat's character's initative looks off by standard d20 rules.

+1 from Dex, but where is the other +3 coming from?

Defence Value is 10+ class bonus + Dex bonus.
So in 2E, armour grants Damage Reduction instead of adding to Defence Value?

Okay with Auricon EF-7.
Does this ppg auto recharge or does it need a steady supply of fuel cells?
 

+1 from Dex, but where is the other +3 coming from?

Minbari get +2 racial bonus but I have no idea where that extra +1 came from. I have a feeling it's a leftover from the character creation and I originally had better Dex. I need to take a careful look through the book :hmm:...
 

Updated Character Sheet

[sblock=Lauren Katinaka][imager]http://i6.photobucket.com/albums/y210/Frukathka/CopyofLaurenKitanakaNiaPeeples-1.jpg[/imager]
Code:
----------------------------------------------------------------------------------------|
Name:           Lauren Kitanaka			Age:		26			|
Class           Officer (Fleet)    		Gender:		Female			|
Level:          OFCR 01				Homeland:	Earth / So. Cal.        |
Race:           Human				Height:		5' 11"			|
Size:           Medium				Weight:		190 lbs.		|
Speed:          30 feet				Skin:		Milky Brown		|
Eyes:		Brown				Hair:		Dark Brown		|
----------------------------------------------------------------------------------------|
ABILITIES	Score  Mod  Cost  | DEFENCE VALUE  12 |-|         OTHER NOTES         |-|
Strength	 10	+0   02   |  Base          10 |-|-----------------------------|-|
Dexterity	 12	+1   04   |  Class	   +1 |-|                             |-|
Constitution	 10	+0   02   |  Reflex        +1 |-|                             |-|
Intelligence	 16	+3   10   |-------------------|-|                             |-|
Wisdom           13     +1   05   | DMG REDUCTION  02 |-|                             |-|
Charisma	 10	+0   02   |-------------------|-|                             |-|
----------------------------------| GRAPPLE        +1 |-|                             |-|
HIT POINTS	Total             |  BAB           +1 |-|                             |-|
Class	          6               |  STR           +0 |-|                             |-|
----------------------------------|  Size          00 |-|                             |-|
SAVING THROWS                     |-------------------|-|                             |-|
	       Fort   Ref    Will | ATTACK BONUS   +1 |-|                             |-|
Total           +0     +1     +3  |-------------------|-|                             |-|
Base Save       +0     +0     +2  | INITIATIVE     +1 |-|                             |-|
Ability         +0     +1     +1  |-------------------|-|                             |-|
Feat           xxx    xxx    xxx  | P-Rating       00 |-|                             |-|
Conditional    xxx    xxx    xxx  |                   |-|                             |-|
----------------------------------------------------------------------------------------|
	       Attack                                                                   |
ATTACK	       Bonus    Damage   Critical   Range   Type   Weight   Notes               |
----------------------------------------------------------------------------------------|
Unarmed		+1	 1d3	  20/x2      n/a     LB     n/a     Non-Lethal          |
Gauntlet        +1       1d3      20/x2      n/a     LB     1 lb.   Lethal              |
Auricon EF-7    +2       2d8     19–20/x2   60 ft.  LT EN   1 lb.   AP 1 Auto; PPG      |
----------------------------------------------------------------------------------------|
                       Key      Skill     Ability       Ranks       Misc.               |
SKILLS		     Ability   Modifier   Modifier   Class Skill   Modifier   Notes     |
Computer Use           INT       +07        +03          04/y                           |
Knowledge              INT       ---        ---          ----                           |
 - Biology             ---       +07        +03          04/y                           |
 - Enginerring         ---       +07        +03          04/y                           |
Medical                INT       +07        +03          04/y                           |
Operations             INT       ---        ---          ----                           |
 - Piloting            ---       +07        +03          04/y                           |
Pilot                  DEX       +05        +01          04/y                           |
Technical              INT       ---        ---          ----                           |
 - Electronics         ---       +07        +03          04/y                           |
                                                                                        |
1. Armor Check Penalty                                                                  |
2. Double Armor Check Penalty                                                           |
------------------------------|---------------------------------------------------------|
LANGUAGES (Read/Write, Speak) | English                                                 |
------------------------------|---------------------------------------------------------|
RACIAL TRAITS                                                                           |
1 Bonus Feat                                                                            |
4 Extra Skill Points @ 1st Level                                                        |
+1 Skill Point per level gained                                                         |
----------------------------------------------------------------------------------------|
				    CHARACTER   CLASS &                                 |
FEATS/ABILITY SCORE INCREASES         LEVEL      LEVEL    SOURCE                        |
Close Combat Weapons                    1       OFCR 01   Officer Class Feature         |
Fluency: English                        1       OFCR 01   Human Package Feat            |
Grenade Weapons                         1       OFCR 01   Officer Class Feature         |
Hobby (Operations: Piloting)            1       OFCR 01   Standard 1st Level Feat       |
Hobby (Pilot)                           1       OFCR 01   Human Bonus Feat              |
Pistol Weapons                          1       OFCR 01   Officer Class Feature         |
Spacecraft Proficiency                  1       OFCR 01   Officer Bonus Feat            |
                                                                                        |
PLANNED PICKS                                                                           |
Skill Focus (Pilot)                     3       OFCR 02   Standard 3rd Level Feat       |
Strength +1 (11)                        4      SNTST 02   Standard 4th Lvl Ab. Increase |
----------------------------------------------------------------------------------------|
EQUIPMENT	                    COST        WEIGHT  | CREDITS                    50 |
Bedroll                            35 cr        3 lbs.  |-------------------------------|
Blanket                            15 cr        2 lbs.  |   OTHER BELONGINGS [STOWED]   |
Carryall                           25 cr        1 lb.   |                               |
Communicator (Throat Mike)         80 cr        - ----  | Cold Weather Clothing  16 lbs |
Dress Uniform                     250 cr        4 lbs.  |                               |
First Aid Kit x2                  160 cr        4 lbs.  |                               |
Flashlight                         10 cr        1 lb.   |                               |
Identicard                        --- --        - ----  |                               |
Padded Armor                      250 cr       18 lbs.  |                               |
Toolkit (Electronic)              200 cr        3 lbs.  |                               |
                                                        |                               |
Encumbrance                                    38 lbs.  |                               |
                                                        |                               |
Light:                                         33 lbs.  |                               |
Medium:                                        66 lbs.  |                               |
Heavy:                                        100 lbs.  |                               |
Push/Drag:                                    500 lbs,  |                               |
Lift:                                         200 lbs.  |                               |
--------------------------------------------------------|-------------------------------|
[/sblock]
 
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Oops, not every even-numbered level, but 2nd, 5th and 8th:

[SBLOCK=Fleet Feats]
Fleet Feat: At 2nd, 5th and 8th levels, the fleet officer’s capability
and experience with the huge starships he crews or commands
expands. He gains one of the following feats (he must meet
the prerequisites for this feat as normal):

Armour Familiarity, Data Access, Dodge, Fire Control,
Improved Fire Control, Iron Will, Martial Artist, Skill
Focus (Computer Use, Knowledge (astrophysics or tactics),
Operations (gunnery, piloting, sensors or systems) or
Technical (electronics or engineering)), Veteran Spacehand,
Weapon Proficiency (rifle).
[/SBLOCK]
 

So in 2E, armour grants Damage Reduction instead of adding to Defence Value?

Yes.

Does this ppg auto recharge or does it need a steady supply of fuel cells?

A PPG energy cap (60 credits each) holds enough charge for 12 shots.

Character looks fine, mechanics-wise. Now we need some background and a reason for Lauren to be on Lison. As a human, it would be good to know how the Drakh Plague has affected her - does she have friends and family trapped inside the quarantine zone, is she a Marsie who is secretly glad to see Earth get its comeuppance, etc. Is she pure Earthforce or does she have some affiliation with the ISA?

Some suggestions:
[SBLOCK=Reveille]
- Michael Kevik, president of the Lison Consortium, is rumoured to be courting the ISA for membership, which would remove much of Lison's free-wheeling neutrality.
- There is a high incidence of piracy in the system, which affects the price of Q-40. Rumours are that the pirates are funded by a more powerful backer.
- During the Shadow War, the Drazi Freehold briefly occupied this sector before being driven off. There are rumours that hawks in the Drazi government are pushing for a return to the area.
- Quentin Tryce is a notorious information-broker and rumoured to be a black marketeer for illegal tech. So far, no-one has been able to pin anything on him and his local power makes him difficult to remove, despite being the source for a lot of dangerous weapons and cyberware.
[/SBLOCK]
 

A PPG energy cap (60 credits each) holds enough charge for 12 shots.
Just curious; does the gun come supplied with first cap? If not, I'll modify my equipment.

Character looks fine, mechanics-wise. Now we need some background and a reason for Lauren to be on Lison. As a human, it would be good to know how the Drakh Plague has affected her - does she have friends and family trapped inside the quarantine zone, is she a Marsie who is secretly glad to see Earth get its comeuppance, etc. Is she pure Earthforce or does she have some affiliation with the ISA?
I provided a background in the Rogues Gallery. However you want to incorporate that into the campaign is fine by me. If I need to I'll make adjustment to accomadate your take on her presence on Lison.

- Michael Kevik, president of the Lison Consortium, is rumoured to be courting the ISA for membership, which would remove much of Lison's free-wheeling neutrality.
Perhaps Vincent Knight (see the my Rogue Gallery post) has some pull with with Michael Kevik or has secretly been mainpulating Lauren's career to get her to be on Lison. Not sure how you want to handle this one.
 

Just curious; does the gun come supplied with first cap? If not, I'll modify my equipment.

I don't see why not, seems a needless bit of bean-counting otherwise.

Edit: Re: background, I didn't see what you'd posted in the RG. I was thinking that the adventure has gone on a bit too far to retrofit it so that Lauren was always on the OF, and that it might be better for her to have her own reasons for being on Lison (different agendas are always good for B5...). Of course, there's nothing to say that Knight hasn't arranged it for her to join the crew of the OF now that they have arrived on Lison. Hmm, I could work that in easily enough.

(If you want a simple reason for her to be there, given all the grief in her life Lison is a good place to run away to and wallow in misery/addictive substances/self-destructive behaviour etc.)
 
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