Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)

brain type, ciences, knowledges and medicine.

= Vurk's field of expertise. (Pak'maran scientist with medical spec.)

Well, I'm not going pure scientist. As the levels come she'll be equally multiclassed Fleet Officer/Scientist.

Plus, it doesn't hurt to have an extra pilot/medicine person. If one or both are wounded, Lauren can compensate. ;)

I'm pretty happy with my character and don't really want to go through the paces of design again. It took me 3 1/2 hours to get it done tonight. I can't remember how much time I spent mulling over ideas Sunday night.

Plus its not like my character is a complete clone of Vurk's. The skills do differ to some degree. Besides, Aid Another? ;)

[sblock=Vurk's Skills]Computer Use (Int) 4
Concentration (Con) 2
Investigate (Int) 4
Knowledge (any) (Int)
- biology 4
- chemistry 2
- engineering 2
- physics 2
Linguistics (Int) 2
Medical (Int) 4
Profession (white collar) (Int) 2
Technical (any) (Int)
- electronics 2
- mechanical 2
Stealth (Dex) 4
Subterfuge (Cha) 4[/sblock][sblock=Lauren's Skills]
Code:
----------------------------------------------------------------------------------------|
                       Key      Skill     Ability       Ranks       Misc.               |
SKILLS		     Ability   Modifier   Modifier   Class Skill   Modifier   Notes     |
Computer Use           INT       +07        +03          04/y                           |
Knowledge              INT       ---        ---          ----                           |
 - Biology             ---       +07        +03          04/y                           |
 - Enginerring         ---       +07        +03          04/y                           |
Medical                INT       +07        +03          04/y                           |
Operations             INT       ---        ---          ----                           |
 - Piloting            ---       +07        +03          04/y                           |
Pilot                  DEX       +05        +01          04/y                           |
Technical              INT       ---        ---          ----                           |
 - Electronics         ---       +07        +03          04/y                           |
                                                                                        |
1. Armor Check Penalty                                                                  |
2. Double Armor Check Penalty                                                           |
------------------------------|---------------------------------------------------------|
[/sblock]
 
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I tend to agree. Some overlap on skills isn't a bad thing, it can even be good. That's especially true of things like medical skills, so that we're not totally dependent on a single character for vital things like keeping alive. :)
 

I am on the same line with Shay, but I do think that we'd benefit from another source of diplomacy too :D. Especially with both Vurk and Sarhat not being people-persons.

Just a suggestion though ;).
 



Hey, it's B5 canon, everyone ignores the pak'ma'ra :p

I'll have a look over the details, check everything is in order ruleswise etc. I think interpersonal skills are class skills for an Officer, so you could move some points from technical skills to interpersonal if the group wants another "face", but I'll leave that up to you.

Currently quite busy, so should have something in a day or so.

Edit: Okay, quick note - Fleet officers get Operations (piloting) and Pilot as additional class skills, so you don't need the Hobby feat. In 2nd. Ed, you don't get an extra bonus class feat at 1st level, so your feats will actually be:

Human Bonus
1st Character Level
Spacecraft Proficiency (Fleet Officer Bonus)

You will also have 1d6 Influence in Earth Military. (roll for static bonus)
 
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Edit: Okay, quick note - Fleet officers get Operations (piloting) and Pilot as additional class skills, so you don't need the Hobby feat. In 2nd. Ed, you don't get an extra bonus class feat at 1st level, so your feats will actually be:

Human Bonus
1st Character Level

Spacecraft Proficiency (Fleet Officer Bonus)

You will also have 1d6 Influence in Earth Military. (roll for static bonus)

Note Blackrat's Feats:

Feats: B=Weapon Focus (Denn'bok), C=Spacecraft Proficiency, C=Close Combat Weapons, C=Grenade Weapons, C=Pistol Weapons, 1=Enhanced Speed

So if I'm not mistaken I get:

C=Spacecraft Proficiency
C=Close Combat Weapons,
C=Grenade Weapons,
C=Pistol Weapons,
H=Human Feat
1=1st Level Feat
F=Fluency (English) for being Human

Just curious, what happened to Data Access? How come its no longer a class feat?

As per the hobby feats, I'm thinking ahead. I want to continue to pour ranks into these as I gain levels and multiclass into Scientist.

Earth Military Influence (1d6=4)

Also need to know what to roll to generate HP.

In regards to my equipment, would the Auricon EF-7 be available to an officer for purchase?

One last Q; do ranged weapons add in the character's Dex Modifier to BAB for determinig Attack Bonuis with the weapon?
 
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So if I'm not mistaken I get:

C=Spacecraft Proficiency
C=Close Combat Weapons,
C=Grenade Weapons,
C=Pistol Weapons,
H=Human Feat
1=1st Level Feat
F=Fluency (English) for being Human
As far as I can tell, that should be correct. The first 4 comes from fleet officer, and the rest are obvious.

Also need to know what to roll to generate HP.
You start with 6+ con modifier.

Your base attack bonus is 1 and base saves 0/0/2. Also get +1 to defence.
 



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