Behind the Curtain - OOC (full)

How I have seen it up to now (and I don't have the book under my hand to tell you at 100% sure), the extra will be at the same level as the power. So, if you choose Affect Other on a power at rank 8, and that extra say it affect 1 extra person by per level, well, you can affect 8 person. If it is per extra, it will cost you 1 HP per target.

The duration is 1 use. If it is sustain, I think it is up to the moment you stop to use it or after 1 hour.

Finally, what you can do, spend you HP on the passenger extra for your flight. That way, you will be able to affect 1 person per level, as told in the extra description, but the power rank will be reduce by 1 per passenger. So if you use you "carry" 4 persons with a flight 8, you will fly as if you had flight 4.
 

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Rybear said:
I've essentially modeled the rat swarm as a single creature with the Alternate Form: Semisolid. You can easily hit with a grapple attack, but just like you they can very easily slip back out of it. At the moment, it's really something of a stalemate

Yeah, I suppose that when I saw that both my normal attack (Protection) and my Drain (Immunity-Poison) was useless. I thought varying my attack will make the swarm of rats continue to deal with me, and so I can contniue to gain time for the others.

I'll post soon my next action, but I really need to read many things on my powers... I need a great idea to break this stalemate.
 

Velmont said:
I'll post soon my next action, but I really need to read many things on my powers... I need a great idea to break this stalemate.

I'm sure you can come up with something clever. :)

And you're still buying the others precious time.
 

Now, as for the use of Affects Others extra...

I forgot to look any of this up before leaving home this afternoon, but Velmont's post covered most of the pertinent bits. I think this starts to fall into the realm of GM's interpretation and game balance. For example, if Granite were to ask to use extra effort/hero point to temporarily get the Affect Others extra and grant all of the group members Body of Stone, I'd immediately have to say "no" - partly as it's too powerful, and mostly because it's not fitting in the character concept.

Now, Fate is a spellcaster, so use of his powers on others becomes a bit more realistic. The trick is in allowing coolness and flexibility within the character concept, yet setting boundaries that everyone can work with. Unfortunately, the system has so many options that creating such a list would be unwieldy at best.

My interpretation of the rules for extra effort/Affect Others is that Fate could extend his Insubstantial power to up to 8 others. The act of doing so (casting the spell) requires extra effort/hero point and all the intended targets must be within range of his spell at the time of casting. The concentration/1hr duration then applies to those under the influence of the spell...not to how long Fate can keep casting the spell with that extra.

I could probably be talked into allowing a spontaneous variant that would allow Fate to continue to add or drop people from Insubstantial. Say Fate casts the spell with extra effort/hero point. Anyone in contact with him can join the spell. For the 1 hr duration, he can add or drop people from the spell, but to be Insubstantial they must remain in "contact" with him at all times. Furthermore, Fate must expend a half action each round to maintain the effect while someone else is sharing the power.

This allows more power and flexibility at the price of some restrictions.

Thoughts? Opinions?
 



Sounds pretty fine with me, and you'll see that I'll put that rule into action now... my tricks are running dry, hope that one will have a better effect than the other.

Now, I want to know, I think it still make sense to have them, but does my Clinging and Drain are still in effect in my new form?
 

Hmmm...solid form spider, eh? A bit of a stretch, maybe, but I'll let it slide. Don't go trying to pull that with Alternate Form: Fire or something, though...I'd have to slap ya around with a wet noodle. ;)
 

Rybaer said:
Hmmm...solid form spider, eh? A bit of a stretch, maybe, but I'll let it slide. Don't go trying to pull that with Alternate Form: Fire or something, though...I'd have to slap ya around with a wet noodle. ;)

Well, I found it realistic because my Alternate Form was low. Chittin is harder than flseh, and I suppose a big spider like that could really be more stronger than a normal human. After all, insects are generally pretty strong for there size. But, truly, I have never thought to shift into shadow or ice... well, yes, but, never think to write it down on the board, just day dreaming about how to abuse rules ;)

And I am seeing I am my worst nigthmare, as I can't do anything usefull. I am trying to get everything I can just to buy times. You know, I am not that scare for me (well, for the moment), but I am really scared for all the people of the building. I won't be able to stop the rats, just slow them.

So come on guys, we need to evacuate lot's of people, sooner the better!
 

Rybaer said:
Tarentula scurries over to the satellite dish, trailing a horde of nipping rats along. In a somewhat un-spiderlike maneuver, he grips the dish with four legs while flexing. He puts all his strength into it, but in spite of the larger spider's form it doesn't budge.

Jorgi said:
"Well,tarenatulajustraschedthesattelitedish.

Seems he is wrong, the satellite dish is still there.
 

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