Rystil Arden said:
I haven't met a Wizard who can cast Forcecage and not reliably make a DC 22 Reflex save.... .
Errr? Then you have some seriously tricked-out Wizard PCs.
A Wiz 13 has a base Ref save of +4. Give him a (magic item boosted) Dex of 18 and a Cloak of Resistance +4, and his save is +12. Against a DC 22, that means he fails 45% of the time. I'd hardly call that reliable. (As an aside: the DC is far more likely to be higher.)
But you're missing the point: this spell is a 20' radius burst. Even in a tactically well-played group, that's 2 or 3 creatures in the spell effect. Compare to
Forcecage --> essentially one target creature in a closed cube.
Rystil Arden said:
However, the main point is the one made by those wiser than myself whom you haven't countered
.....Then you haven't been reading.
Rystil Arden said:
The cocoons can be trivially broken and the cage requires a disintegrate.
Breaking the coccon is trivial? Hardness 8 and 20 hit points sounds like at least 2 attacks from an amped-up Ftr....which means he's used a full-round action to free
one companion. And that's assuming the Ftr isn't the one that's
helpless....given his Ref save, that's at least as likely as the Wizard. The rogue, with his high Ref save, would avoid the effect -- but be unable to quickly free a stuck companion.
Mass Ectoplasmic Cocoon can take out an entire party of fighters.......a
Forcecage can't....at least, not without some interesting "packing".
