Mercule
Adventurer
I can be pretty harsh on things, at times. That's not necessarily because I feel threatened by things I don't like.
Disposable cap-systems, like MoI or ToB are no big deal. Ditto to source material books like "Lords of Madness" (I don't much care for aberrations). I may not much like the subject matter, but I don't actually expect every book put out by WotC to be tailored to me.
On the other hand, there is a limit to the amount of books I don't like before I decide that a company basically doesn't serve my needs. 2006 was a year like that, in some ways. Races of the Dragon left me perplexed, Dragon Magic left me perplexed, and MM4 left me perplexed, as well as bits and pieces of other books (e.g. Dragon Shaman in PHB2).
Tying into that are design elements that seem to be trends and that I really don't want to see canonized in the next edition -- due to self interest of having a game available that I don't have to mod the snot out of to enjoy.
An example is the dragon-blooded sorcerer stuff that was coming out a while back. It seemed like all sorts of PrCs, feats, etc. were assuming that sorcerers were all decended from dragons. I like that as a theory, and thought it was cool to throw in a few feats, etc. that gave life to the idea, but it got a bit much.
Right now, I'm concerned about skill tricks. I don't mind them as a one-off (though I'd never use them), but I hope no more see print because I don't want them included as a standard mechanic moving forward, especial if/when 4E shows.
Disposable cap-systems, like MoI or ToB are no big deal. Ditto to source material books like "Lords of Madness" (I don't much care for aberrations). I may not much like the subject matter, but I don't actually expect every book put out by WotC to be tailored to me.
On the other hand, there is a limit to the amount of books I don't like before I decide that a company basically doesn't serve my needs. 2006 was a year like that, in some ways. Races of the Dragon left me perplexed, Dragon Magic left me perplexed, and MM4 left me perplexed, as well as bits and pieces of other books (e.g. Dragon Shaman in PHB2).
Tying into that are design elements that seem to be trends and that I really don't want to see canonized in the next edition -- due to self interest of having a game available that I don't have to mod the snot out of to enjoy.
An example is the dragon-blooded sorcerer stuff that was coming out a while back. It seemed like all sorts of PrCs, feats, etc. were assuming that sorcerers were all decended from dragons. I like that as a theory, and thought it was cool to throw in a few feats, etc. that gave life to the idea, but it got a bit much.
Right now, I'm concerned about skill tricks. I don't mind them as a one-off (though I'd never use them), but I hope no more see print because I don't want them included as a standard mechanic moving forward, especial if/when 4E shows.