pogre
Legend
Greetings,
I have an idea bouncing around for my next campaign that I would like to discuss.
First, some assumptions from me:
Given these assumptions, I have been considering awarding experience points for healing and buffing other members of the party. Something like 3 xp for every hp healed and maybe 5 xp per level of buff spell.
IMC clerics and magic-users tend to fall a bit behind due to crafting magic items. I think these rules might do two things - help with the experience point drain for creating items, and two, actively promote healing and casting of buffs by giving a little bit back to the caster.
What do you think?
I have an idea bouncing around for my next campaign that I would like to discuss.
First, some assumptions from me:
- Healing other PCs is rarely viewed as heroic.
- Buffing other PCs is effective, but not often viewed as heroic.
- There is a built-in assumption that the cleric will heal other members of the party. I know some folks play a battle cleric and refuse to do this but humor me - this is one of my assumptions.
- Clerics and Magic-users must pay experience points to create magic items. All other PCs can only contribute material costs - that's it.
Given these assumptions, I have been considering awarding experience points for healing and buffing other members of the party. Something like 3 xp for every hp healed and maybe 5 xp per level of buff spell.
IMC clerics and magic-users tend to fall a bit behind due to crafting magic items. I think these rules might do two things - help with the experience point drain for creating items, and two, actively promote healing and casting of buffs by giving a little bit back to the caster.
What do you think?