EerieEgg
Villager
@S'mon If you saw the pdf/screeshot of the "Revised" Berserker above that was put together with feedback from Discord & Dragons/dndnext, the "short rest recover a level of exhaustion" that you use is more or less what was settled on there, but in exchange for hit dice along with a "once per long rest while raging" action economy improvement for the otherwise underwhelming "Intimidating Presence" feature (another revision was released that simply uses the stock IP as a ribbon feature -- the attached image above has been updated with the new version). I agree with you that letting the Zerker have some help on short rests goes a long way for bringing Zerker up to what I'd consider to be a more fair level with its competition.
@Sword of Spirit Great analysis, I agree with what you wrote up there. Thanks for pointing all that out. You're certainly right that a problem is that DMs will probably just stop having characters take the Op Attack in some cases so though it might make the feature a bit better than it otherwise would be, it's not free as you say and it won't be a 100% of the time extra attack. Another huge problem that you point out is LV14 -- many campaigns just never get that far. Anyway, great write-up. Zealot does make picking Zerker a much tougher sell than it used to be. I love the "flavor" of the primal path so much though.
@Sword of Spirit Great analysis, I agree with what you wrote up there. Thanks for pointing all that out. You're certainly right that a problem is that DMs will probably just stop having characters take the Op Attack in some cases so though it might make the feature a bit better than it otherwise would be, it's not free as you say and it won't be a 100% of the time extra attack. Another huge problem that you point out is LV14 -- many campaigns just never get that far. Anyway, great write-up. Zealot does make picking Zerker a much tougher sell than it used to be. I love the "flavor" of the primal path so much though.
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