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Besides D&D, what are you playing?


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Esau Cairn

Villager
We all love D&D
Statements like this crack me—so consistently—up. I do not and have never loved D&D, and although I have never gone a calendar year since then without playing one or several rpgs, I haven't played D&D in 40 years.

I am currently involved with my first foray into 2d20 with Conan and quite enjoying it as a complete change of pace from our years-long-running Twilight: 2000 game; Coriolis; Delta Green; and a Proto-Traveller/Alien/Mothership off-again/on-again campaign.

I'm looking forward to Dune (provided Modiphius doesn't support Adam "laughing rapist" Koebel as their author for the GM section of the book; which they seem to be doing).
 

Tun Kai Poh

Adventurer
Statements like this crack me—so consistently—up. I do not and have never loved D&D, and although I have never gone a calendar year since then without playing one or several rpgs, I haven't played D&D in 40 years.

I am currently involved with my first foray into 2d20 with Conan and quite enjoying it as a complete change of pace from our years-long-running Twilight: 2000 game; Coriolis; Delta Green; and a Proto-Traveller/Alien/Mothership off-again/on-again campaign.

I'm looking forward to Dune (provided Modiphius doesn't support Adam "laughing rapist" Koebel as their author for the GM section of the book; which they seem to be doing).
Koebel on Dune? Damnit.
 

Campbell

Relaxed Intensity
Right now I am playing Freebooters on the Frontier 2e, Mork Borg, and Power Beyond Doubt. I will be running Lancer and a short of Blades in the Dark this month. I will also be playing in a short run of Don't Rest Your Head.
 

uzirath

Adventurer
I’m still running multiple Dungeon Fantasy RPG (GURPS) games for different friends and age groups. Recently ran two different groups through portions of the ENSider adventure “Into the Feywild.” It was a great fit because it has so many non-combat challenges that map easily to a skill-based system. It’s especially fun as far as published adventures go because it will never play the same way twice. I’m definitely keeping it in my back pocket for future pickup games and one-shots.
 


Tun Kai Poh

Adventurer
I’m still running multiple Dungeon Fantasy RPG (GURPS) games for different friends and age groups. Recently ran two different groups through portions of the ENSider adventure “Into the Feywild.” It was a great fit because it has so many non-combat challenges that map easily to a skill-based system. It’s especially fun as far as published adventures go because it will never play the same way twice. I’m definitely keeping it in my back pocket for future pickup games and one-shots.
Into the Feywild is great, I remember that one!
 

PabloM

Explorer
Statements like this crack me—so consistently—up. I do not and have never loved D&D, and although I have never gone a calendar year since then without playing one or several rpgs, I haven't played D&D in 40 years.
Take it easy! it was just an introduction to the topic in a web that is supported by a massive D&D fan base.

Maybe it will be beneficial for us nerds if we stop looking for antagonisms all the time.
 


Esau Cairn

Villager
Take it easy! it was just an introduction to the topic in a web that is supported by a massive D&D fan base.
Take a joke. If someone says, "Everybody loves ___" and another responds, "I don't", you see that as antagonistic?

Did I insult the person behind the statement or the game? Don't believe so. I stated I have never loved D&D while slipping in a quote from a formerly hilarious cartoon show (comedic, not antagonistic), then went on to discuss the topic of the post—what else I'm playing or would like to.

Maybe it will be beneficial for us nerds if we stop looking for antagonisms all the time.
Ironical. 🙃
 

innerdude

Adventurer
It's okay, @Esau Cairn, I am also no longer a "lover" of D&D.

There was a point in time somewhere between 2004 and 2006 where I would have laughed in your face if you'd asked if I wanted to play anything other than D&D 3.5, because why would I want to play anything besides the "perfect embodiment of RPG play"?

Now? I haven't touched a d20 system in nearly a decade, for the simple fact that there's flat-out better game systems out there than D&D. For me to have anything to do with 5e (or a d20 system of any sort), it would have to be as a player, and I'd have to be darn sure that the GM was capable of running an exceptional campaign. Otherwise, why would I waste my time with what is, IMHO, an inferior product in its own market?

That said, I'm significantly grateful for the long-term impact 5e has had on the hobby. It's amazing how far we've come in the last 6 years in terms of exposure to the hobby in general. My hope is for a long, glorious, successful age of D&D 5e bringing people into the hobby . . . who I can later convert to a different system along the way. ;)
 
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Bluenose

Adventurer
Ran a short adventure last night over Zoom with my players. We used Barbarians of Lemuria, playing a modified version of the old WFRP scenario Shadows over Bogenhafen. We'll probably try and finish it either Friday or Monday. There's a chance that I'll run some more after that, although we're still waiting to finish the F2F games that we were running and no-one wants to put those online - too much work for a couple of sessions at most, I'm sorry to say, especially since we're not familiar with the tools.
 

PabloM

Explorer
Ran a short adventure last night over Zoom with my players. We used Barbarians of Lemuria, playing a modified version of the old WFRP scenario Shadows over Bogenhafen. We'll probably try and finish it either Friday or Monday. There's a chance that I'll run some more after that, although we're still waiting to finish the F2F games that we were running and no-one wants to put those online - too much work for a couple of sessions at most, I'm sorry to say, especially since we're not familiar with the tools.
We end playing in zoom too, after trying roll20 and Discord.
 


PabloM

Explorer
I’ve been running with Roll20 and Zoom, but for the last two sessions we didn’t use Roll20 at all. I like being able to see everyone’s face.
Same here. I don´t usually play with a grid in our tabletop sessions either, so I don´t need that kind of software.
 

TheCultMachine

Villager
I got to run Savage Worlds a couple times. Wish my group liked it as much as I did. I would happy convert from 5e to Savage Worlds.
 


aramis erak

Adventurer
My Sentinels Game hits ep VI on sunday... ending their first collection.
I'm still running Dragon Warriors...
I'm playing in my 20YO daughter's L5R game.

Looking forward to Dune, even tho' I'm not a fan of 2d20. Most of my issues can be solved by not allowing momentum for extra d20's and limiting the reroll spends on effect dice (d6's).
 

Fenris-77

Small God of the Dozens
Supporter
Would anyone care to give me a rundown on the similarities and differences between Pendragon and Prince Valiant? I own the former, but not the latter. Both are by Greg Stafford and @pemerton has been pretty effusive in his praise of PV, so I want to see if it was worth trying to source a copy when I already have Pendragon.
 

pemerton

Legend
Would anyone care to give me a rundown on the similarities and differences between Pendragon and Prince Valiant? I own the former, but not the latter. Both are by Greg Stafford and @pemerton has been pretty effusive in his praise of PV, so I want to see if it was worth trying to source a copy when I already have Pendragon.
You'll probably get a fuller picture by reading some of my actual play posts.

But the short version: Pendragon is ultra-sim and defaults to the players playing through a pre-figured story.

Prince Valiant uses very simple PC build: allocate 7 dice across Brawn and Presence; then allocate 9 dice across 6 skills with choice of occupation establishing some required skills (eg all knights and squires need Arms and Riding). The skill list has 14 skills in the Basic game and 29 in the Advanced game (the Advanced game allows playing PCs other than knights).

Resolution is dice pools (or coin toss, but we use dice) - 50% win/lose for each die, and counting successes. It's either opposed or vs a target number if there's no active opposition; and can be simple or extended (in the latter case margin of failure reduces the loser's pool; keep going until someone gets to zero).

Pools are typically stat + skill, but some are stat only and some skill only.

Fictional positioning - which includes emotions and morale on both PCs and NPCs - is handled as adjustments to the size of the pool.

Consequences can either be reductions to Brawn and/or Presence, or purely changes within the fiction. The GM has full authority over adverse consequences (including, if a PC loses a combat, how bad the injuries are, how long they take to heal, whether or not they require a Brawn check to avoid dying, etc).

The default way to play is for the GM to frame the PCs into a situation that would prompt knights-errant into action, and then find out what happens. In our game the PCs have fought jousts, married (in one case because bullied into it by his wife and her father; in one case out of love, in one case to cement a political alliance); founded a holy military order (the Knight of St Sigobert) and have travelled from Britain to Anatolia where they are hoping to do some crusading.

I know that Greg Stafford thought Pendragon was his masterpiece, but I think that Prince Valiant is the better system. I'm very surprised it doesn't seem to get more play.
 

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