Besides D&D, what are you playing?

Doc_Klueless

Doors and Corners
Supporter
Is the dynamic lighting worth the price? I'm still on a free account. I haven't tried DW yet.
I really liked it as a player. My players really liked it as players.

I found as a DM, though, that placing all the lines, doors, etc. to be a huge pain in the ass (I always seemed to get lots of "light leaks") and not worth the investment of time that it robbed from other parts of adventure prep or just my free time.

Take that with a grain of salt as I had several people show me just how fast they could do it. I just could not seem to replicate that level of skill.
 

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TwoSix

Dirty, realism-hating munchkin powergamer
I’m curious about MotW as a back up game to D&D (low prep, super different vibe) - sounds like it been an ongoing success for you?
Yea, we've only run a few session of it (it's what we play when I need a break from DMing) but it's been pretty successful so far. We're filming a reality show about haunted places across America, except when we go to film, unexplainable things keep happening. The characters who are the on-screen talent just think the producers are setting things up, but those of us who are behind the camera are beginning to figure out something really weird is going on. But we're all being paid way above what we'd normally get so we're keeping our mouths shut for now.
 

robus

Lowcountry Low Roller
Supporter
Yea, we've only run a few session of it (it's what we play when I need a break from DMing) but it's been pretty successful so far. We're filming a reality show about haunted places across America, except when we go to film, unexplainable things keep happening. The characters who are the on-screen talent just think the producers are setting things up, but those of us who are behind the camera are beginning to figure out something really weird is going on. But we're all being paid way above what we'd normally get so we're keeping our mouths shut for now.
That sounds like an awesome premise for the game!
 

4th Discord session of Blades in the Dark. Downtime, and the start of a new Score in Nightmarket to take down a ghost-summoning cult.

This time Scotch's player was not able to join us. The crew recovered from wounds and stress, trained their skills, and visited contacts. Zhao the Spider met his ninja girlfriend, Rin for drinks and company. Karen the Whisper helped her vice dealer Patricia recover from a drug overdose in an impromptu side-scene. Irfan the Leech got filled in on last session's explosive warehouse haunting by speaking with the group's dangerous ghost ally Annabelle.

Rather importantly, Zhao reduced some Heat on the crew by visiting a cafe in Silkshore to spread rumours putting the blame of the warehouse incident on the incompetence of the Bluecoats and the Spirit Wardens. His rumour-mongering also earned him a new contact named Kay, who asked for more information about the failures of the Spirit Wardens in the future. Irfan, also, in attendance, turned pale when he recognized Kay as an important Gondolier adept from one of his Ghost Echo visions.

Later, the crew scoped out a new job with the Rail Jacks, who wanted them to deal with an unknown party in Nightmarket that was sending summoned ghosts to harass construction crews at Gaddoc Rail Station. The Rail Jack crew chief told them that they were recommended because of their reputation for the strange and unnatural, which the crew took as a compliment.

After agreeing to do the job, the crew tracked down a witness to the attacks in a Nightmarket drug den, with the aid of their contact Veldren, a psychonaut. Zhao not only learned about a likely source of the summonings, but also learned that the Imperial Military was planning to move a large force of troops into Duskwall, hence the sudden construction of the Gaddoc Rail Station supply depot.

Karen and Irfan attuned to the ghost field in Nightmarket Park, a misty public park filled with petrified trees from the Deathlands, and discovered an ancient altar chamber hidden underneath the boathouse. Karen called up and compelled a local ghost, a mounted Bluecoat officer named Lu. The ghost told them that a local cult of a Forgotten God had recently discovered the altar and was using it to launch the attacks on the rail station. Now, the crew would have to decide whether or not they wanted to eliminate the ritual site, or seize it for their own. And how would they handle the cultists?

Character moments:
  • Irfan defying doctor's orders to rest, spending his time working on a project to design an automated gambling machine
  • Karen getting mistaken for a hallucination at the drug den - and being even scarier for being real
  • Zhao trying to decide how much lying to do when confronted by Kay the Gondolier
Establishments visited today:
  • Fogcrest Heritage, an inn and cafe in Silkshore's arts/bohemian district, popular with students
  • Silver Stag Casino, the finest gambling establishment in Silkshore
  • Railcar Tea Infusions, a tea stall in an abandoned railcar in Coalridge
  • The Devil's Tooth, a tavern in Nightmarket with special underground drug dens serving the psychonaut crowd
Supporting cast:
  • Rin, an assassin
  • Patricia, occult shop proprietor
  • Isaiah Finley, the crew's doctor on retainer
  • Kay, a gondolier adept
  • Twoscore, a sailor and partner in a dockside tavern
  • Assistant Chief Kibo, a senior Rail Jack
  • Murgen, a line bull in the Rail Jacks
  • Amon, a line bull in the Rail Jacks
  • Veldren, a psychonaut
  • Mistress Kember, proprietor of The Devil's Tooth
  • Lieutenant Lu, a ghost Bluecoat in Nightmarket Park
 

Argyle King

Legend
We all love D&D and in this beautiful time, I think most play some of its variants (including PF and PF2).
But there is a world beyond that, so besides D&D what are you playing? what do you want to play?

I'm personally testing Symbaroum and Ironsworn, two really good games.
Particularly from Ironsworn, I think it's the best game I've played in a long time, and its free!


I play GURPS 4th Edition a lot.

More specifically: I have come to really enjoy the After the End series; I have been running a street-level Supers game; I am in the process in writing a sword & sorcery campaign (which is heavily based on D&D tropes, but given a little more of a real-ish* edge). *for a lack of better words

Oddly, I think D&D has become what I play the least. While livin' la vida Corona, I've joined a Roll20 D&D 5E game; it's the first D&D campaign in which I've played in nearly 3 years. I am highly enjoying it. I'm currently a hill dwarf barbarian/paladin.

I am very interested in trying The Fantasy Trip, but I have not yet played it.
 

I started GMing the Old Norse supernatural investigation RPG Beyond the Fence, Below the Grave on Discord. We had two PCs, a Svithur (Wise One) and a Skald (a Norse bard), visiting the spritual center at Uppsala for a double wedding between warring tribes. There were portents of doom, cursed casks of mead and mysterious murders. Our PCs interrogated household guardian spirits and even their own employer, the local jarl. So far they have a suspect, but tracking him down will be tricky.

As far as pre-written mystery scenarios go, this one is quite nice for laying out an interesting cultural activity (arranged weddings to end a war) and a tangled web of mundane and supernatural intrigues behind the scenes, with plenty of human and otherworldly NPCs trying to advance their schemes at the wedding.

Beyond the Fence is going to always be one of my favourite historical fantasy RPGs, I think. I appreciate a Viking game that doesn't have combat rules for a change (but it does have a lot of magic).

 

Fenris-77

Small God of the Dozens
Supporter
I happened across a very cool BitD hack, someone hacked it to play gangs of low-rent Marvel villains in New York. A very four color 80's Marvel take take on things, but I was impressed with the idea. I have a notion to hack a version myself, but to set it in Gotham, which I think is a more interesting crime city anyway. Same basic idea, playing a gang of thugs and criminals, and maybe low level supers, running jobs and trying balance interactions with the many criminal elements while not attracting the attention of Batman or the GCPD. BitD seems like the right tool for that job. I think I'll aim a little darker than the Marvel version that spawned the idea. Something to keep me busy anyway.
 

hawkeyefan

Legend
I happened across a very cool BitD hack, someone hacked it to play gangs of low-rent Marvel villains in New York. A very four color 80's Marvel take take on things, but I was impressed with the idea. I have a notion to hack a version myself, but to set it in Gotham, which I think is a more interesting crime city anyway. Same basic idea, playing a gang of thugs and criminals, and maybe low level supers, running jobs and trying balance interactions with the many criminal elements while not attracting the attention of Batman or the GCPD. BitD seems like the right tool for that job. I think I'll aim a little darker than the Marvel version that spawned the idea. Something to keep me busy anyway.

Yeah, the creator of that hack posted it here along with an actual play that was pretty funny. I dug it.

A slightly darker version in Gotham sounds like a pretty good idea. Leans a little closer to Blades. If you do anything like that, please do share it. I’d be interested.
 

Fenris-77

Small God of the Dozens
Supporter
Yeah, the creator of that hack posted it here along with an actual play that was pretty funny. I dug it.
I couldn't remember if I found here or on the Blades forums. Anyway, the important thing is that it's a thing.

A slightly darker version in Gotham sounds like a pretty good idea. Leans a little closer to Blades. If you do anything like that, please do share it. I’d be interested.
I just started pecking away at it. I think I will stick closer to blades rather than some of the changes that guy made, at least in a couple of instances. I'd rather keep discrete playbooks, and work powers in as playbook options, kind of the way Xenos works in Scum and Villainy. I may open up a thread and see if I can't crowd source some ideas.
 

hawkeyefan

Legend
I couldn't remember if I found here or on the Blades forums. Anyway, the important thing is that it's a thing.

I just started pecking away at it. I think I will stick closer to blades rather than some of the changes that guy made, at least in a couple of instances. I'd rather keep discrete playbooks, and work powers in as playbook options, kind of the way Xenos works in Scum and Villainy. I may open up a thread and see if I can't crowd source some ideas.

I was toying with a supers hack of Blades myself for a while. I found it a bit tricky to get it to do what I wanted, butI think there’s potential there, for sure.

If you start a thread, I’d have some ideas to share.
 

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