Best adventure for . . .

Aus_Snow

First Post
. . . weird PCs? Like, strange races or templated races and suchlike, with peculiar classes thrown in with the regs?

Low level would be nice, but medium level would be OK.

If it needs to be converted from say, 1ed or 2ed, that'd be tolerable, if a bit annoying.

Reason for this specific question is, a lot of adventures seem to cater very much to humans, not so much to other races. Or, they cater plenty to the PHB races, but not so to whatever else.

Nothing wrong with that of course, and for a lot of campaigns, it'd be just the thing.

For the campaign in question, I think the effect would likely be lost.

Advice welcome.

edit --- I meant 'best adventures'. More than one suggestion is quite OK. :)
 
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Heh. Dungeonland. Good choice for weirdness.

Also, perhaps some of the modules put out under the Spelljamer or Planescape banners might fit what you're looking for. Those two campaign settings tended to be a little more "cosmopolitan."
 

In general, I'd think that the 2E Spelljammer and Planescape adventures probably work the best with "nonstandard" races because of the far-out settings and tolerant communities like Sigil. I recommend in particular Dead Gods as the cream of the crop as far as these particular adventures go.

"All the King's Men" by Monkey God Games is humanocentric, but the people in this humorous fantasy version of London seem fairly tolerant. Some exotic creatures are put up with by the populace:
an ogre and some dopplegangers
.

The Freeport trilogy (and city book) might work, in that Freeport itself is an island setting on the edge of the "civlized" world and that it has large presence of orcs and other savage humanoids as well as other strange characters. There's even a goblin fireman with a water-elemental powered fire engine. Hell in Freeport is high-level and requires some rail-roading, but most of it takes place on Hell with a cast of nonhuman NPCs and monsters. So it might work also.
 

Banewarrens is supposed to be set in a cosmopolitan city full of different wierd races.

Most dungeons don't care what race the PCs are.
 

Some things to consider, thanks.

I've got Banewarrens somewhere, so that might be ok; I'll have a look at it. I've also got Dungeonland, and I'm not sure how I feel about that one. :\ But hey, I'll look at that properly too.


diaglo - Reverse Dungeon? What the hey. . . is that like a magazine I can actually use? ;)


Psychotic Jim - I've been led to believe that Freeport is quite some good, by many a folk. You've just tipped the scales from intrigued apathy to 'I'll check it out'. . . wait, you don't work for them do you? :uhoh: See, if you do, it'll take another recommendation from some non-GR person to get me to move. :)
 

The Oathbound setting is full of weird races (the setting is based around a group of seven sorta-demigods who are the guardians of and bound to a planet, and because of various issues they keep dragging in people and beasts from all over the multiverse). The campaign setting book has an intro adventure/minicampaign that's pretty neat.
 

Aus_Snow said:
Psychotic Jim - I've been led to believe that Freeport is quite some good, by many a folk. You've just tipped the scales from intrigued apathy to 'I'll check it out'. . . wait, you don't work for them do you? :uhoh: See, if you do, it'll take another recommendation from some non-GR person to get me to move. :)
No, I don't work for Green Ronin.

Another idea is to simply give your party Hats of Diguise to conceal their weird appearances..
 

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