Best Build for a Warlord Multiclassed into Wizard?

d12

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I want to make a warlord who multiclasses into wizard. I'm certainly going for the tactical build warlord and an 18 to Int at first level. I could use advice on race, equipment, other stats and powers. I'm thinking hide armor, with either a longsword and light shield or a polearm (for fighting behind the fighter). There will be a rogue in the party, so powers that allow for more flanking will be good. The party composition, besides the warlord, will probably be:

human wizard
dwarf fighter
dragonborn paladin
human ranger (two weapon)
elven rogue
? warlock
 

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The obvious race choices are those that can boost your INT: Eladrin, Tiefling, and Human. Tiefling is a good choice if you also want to use some Inspiring Warlord exploits. Otherwise Human is probably good. The Eladrin's extra dex is of minimal use.

For at Wills, take Commander's Strike & Wolf Pack Tactics (good for setting up flanking), if Human, you might also want Viper's Strike, especially if your Defender isn't a fighter, as it helps keep an opponent from shifting with impunity. For your Encounter Power, Leaf on the Wind is ideal for setting up a flanking, or Warlord's Favor leverages your INT (/if/ you hit). For your Daily, Lead the Attack is insane with a high INT Warlord (again, /if/ you hit - if Human, use it with an Action Surge, and/or get some bonuses from the rest of the party - flanking, Aid Another, etc - to make /sure/ it hits). Alternately, Pin the Foe is pretty good, and it's effect aplies whether you hit or not.

Hide Armor is definitely the way to go. A Polearm is a cool idea (lets you use your exploits from reach), and with your high INT, you might be able to do without the extra defenses of a shield.

Multiclassing to Wizard is an obvious option because it leverges your high INT. Scorching Burst is probably a good choice, for the AE - it's an at-will that's still nice even as an encounter ability, mainly vs minions. How deeply you want to go into multiclassing is a question, though. While being able to use your INT to hit once in a while will be nice at low level, splitting resources between a magic weapon and a magic implement gets inefficient, and, according the common on-line wisdom, Wizard of the Spiral Tower isn't an option (the feature that lets you use a sword as an implement is open only to wizards who "specialize" in an implement).
 

Your options for race are Human, Tiefling and Eladrin. I think I would go for Tiefling. You'll probably want Commander's Strike, and Wolf Pack Tactics. Your encounter should be Warlord's Favor to put that 18 intelligence to good use. Daily power is a tough call but I think I would go with Bastion of Defense, since you are the only healer in a large party.

For Stats, I'd go with Str 16, Con 11, Dex 10, Int 18, Wis 8, Cha 15.

For equipment Hide is definitely the way to go. A polearm will be a good choice again because you have a crowded party and may frequently get bottlenecked.
 

Wizard of the Spiral Tower isn't an option (the feature that lets you use a sword as an implement is open only to wizards who "specialize" in an implement).

Prerequisite only says Wizard, and proficiency with a long sword, but I agree that the Corellon's Implement says differently.

That's sadly misleading.

Personally, I think that needs to be fixed.

Paragon paths are one of the reasons to multiclass, but half of the seem to be broken, and not in a good way.
 
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Not much to add here since the others already covered most of what i was going to say. However, just to add, of the three races discussed (tiefling, eladrin, and human), human does have the added advantage of the extra feat - therefore you could multiclass from level 1 and still have another feat to pick.

But since you already have two humans in the party, I'd personally lean more towards tiefling or eladrin just for some variety since neither of those are yet represented and offer some race-spice (bonus to hit bloodied foes vs fey step - both of which are nice).
 


But since you already have two humans in the party, I'd personally lean more towards tiefling or eladrin just for some variety since neither of those are yet represented and offer some race-spice (bonus to hit bloodied foes vs fey step - both of which are nice).

Eladrin would be good... teleport is handy, and Eladrin Soldier would work well for both the sword and polearm (Longspear) concepts.
 

You definitely want to pick up Tactical Assault. If you picked Scorching Burst, you can go for Hellfire Blood, and look for a Flaming Weapon. Deathcut armor would be interesting.

For powers, just remember you're the only leader in a group of 7. So you want some healer like abilities. Aid the Injured is a good choice, and I'd follow that up with Inspiring Warcry, and Stand the Fallen. After that it will depend on how your party dynamics seem to be working. Don't plan too far ahead.
 


I didn't look at your party composition too closely. While the Paladin might be able to do a little healing, you're stuck carrying most of it for a large party, and Inspiring Warlords simply make better healers. Tiefling for the CHA bonus would be an option, since CHA boosts many Warlord healing exploits. But, really, an Inspiring Warlord (or even Cleric) might be better for a party of that size and composition.

My group is also putting together a large party, and we have a Tactical Warlord, but we also have a WIS Cleric and CHA Paladin, so healing's pretty well covered.
 

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