D&D 5E Best Class and Why???

Bladecoder

First Post
I want to know your favorite classes, or what you think is the best class and why. It can be for mechanical, roleplay, or for nostalgia purposes. Just make sure to leave them below!

My favorite class is definatly the Warlock, as I believe that it brings the most roleplay opportunities to the table, especially if you have an awesome DM who knows what they are doing.

So again what is your favorite class and why?

Any class from any edition is okay. Thanks in advance.
 

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Lanliss

Explorer
My favorite class to play, mechanically, is a Monk, with Warlock being a close second. I like the flexibility of the monk, and how many things it can accomplish. Mobile, not the worst damage, unarmored AC, so I don't have to arm up in combat. Warlock is also super flexible, allowing me to mesh it with pretty much any concept.

My favorite Flavor class is Warlock. None of the other classes pop out to me as standing above the others in flavor, so I don't have a list beyond that. Warlock has great fluff, especially if you approach it with the thought that they don't have to be Evil, nor do their patrons. So much room for customization to my story, rather than a story someone else wrote into the class.
 
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I really liked the 3.x Healer class, from the Miniature's Handbook. It didn't have heavy armor or shields, and there was never any temptation to waste spell slots on non-healing spells, but they were significantly better at the spells they could cast - adding your Charisma bonus to the healing from Cure Minor Wounds meant that you could get the equivalent of an entire day of natural healing by spending a single cantrip slot!

Plus, they got a free unicorn companion!
 



famousringo

First Post
I'm a fan of Warlock as a sort of build-your-own class. Do reliable ranged DPR with little investment, then allocate resources towards whatever you want to achieve. Big blasts and rituals for a wizard-like caster. Or invest in durability and melee DPR for a gish. Invisible minion and utility Invocations for a roguish arcane scout. Telepathy, enchantments and illusions to be a beguiler.

Whatever you want your character to do, you can build a warlock to do it.
 

cbwjm

Legend
My favourite class is probably wizard, it doesn't matter what game I play, I normally go a spellcaster and for D&D that generally leads to me playing a wizard. Mind you, I'm happy to play most classes and have back-up characters of paladins, fighters, clerics, sorcerers, and rangers so that if my current PC dies, I can quickly get back into playing.
 

Lancelot

Adventurer
For D&D CRPGs (like Baldur's Gate or Neverwinter Nights), my favorite class is always the rogue. There is one simple reason for this: locks. A locked chest drives me wild. Even if it likely only has a few GP and a moldy cheese inside, I need to get that sucker open. It preys on my mind, and makes me jittery. Unfortunately, most CRPGs destroy some or all the loot inside a chest if you just bash it open. The rogue (or rogue-analog) is the only class that is going to get it open safely. This "locked door" obsession extends to every other CRPG I play. Skyrim? I'll be leveling up my Lockpicking as fast as possible. Knights of the Old Republic? I'll be playing a scoundrel, so that I can open all those security doors and locked bins. Dishonored? I'll be choosing all the powers that allow me to get into locked rooms, before I ever consider something that allows me to kill opponents faster.

For tabletop gaming, my favorite class is the wizard... and it's due to another aspect of my obsessive personality. I'm a collector and a hoarder. I'm the kind of person who, if I pick up a few minis or trading cards, I must have them all. It took me many years and a lot of money simply overcoming my addiction to Magic the Gathering... and, in truth, I've simply channeled the energy into other drugs like Kickstarter and trade paperbacks and minis. At the tabletop, wizards help soothe (or feed?) that desire, thanks to their spellbooks. Clerics, paladins and druids are boring to me; they can pray for any spell they want. Warlocks, sorcerers, bards and rangers are too constrained for me; they have a list of known spells, which they can't exceed. But wizards are basically unlimited - they can fill their books with dozens and dozens of spells. The joy of learning or finding (or even designing) a new spell is unparalleled. It excites me to "catch them all", even if there's no chance I'll ever use 90% of the spells in an actual game... :)
 

Gradine

Final Form (she/they)
My favorite class in 5e is probably the monk. It can cover a pretty wide range of archetypes; I had a wild elf way of shadow monk that was basically a jungle guerrilla fighter, and he was a crapload of fun to play.

My favorite class overall is the Archivist, from the 3.5 Heroes of Horror book. Cool concept, dripping with flavor.
 


I see a lot of love for monks here. Let me chime in and say that I really love playing diplomats and spies and other unarmed-and-apparently-harmless characters.

Monks (and bardlocks) work great in that role because all of their tools are invisible. No need for a huge greatsword and plate armor--this nerdy little accountant is going to kill you with his quill and his bare hands!

It doesn't really fit in a dungeon crawling game but it's fun in other kinds of games.
 

steeldragons

Steeliest of the dragons
Epic
Mage [/wizard/magic-user/sorcerer/whatever you want to call them].

I'm playing a fantasy adventure game of dragons and treasures and monsters and magic.

Using, having, learning, "mastering" magic, actual sorcery, that "works/is real" [in the world] is an essential element of the genre. High magic, low magic, highly ordered hierarchical nations of wizards or lone shadowy outsider figures using "folk magic/witchcraft." It's all good, but magic -in some form- is essential...and I WANNIT!!!
 

doctorbadwolf

Heretic of The Seventh Circle
Rangers are fun bc exploration is fun, Bards are fun because I can play a race without the back stabbing stuff of the rogue, and then monks and warlocks for all the same reasons as everyone else.
 

doctorbadwolf

Heretic of The Seventh Circle
The above is a good list, but I should have mentioned the Assassin. Especially the 4e Assassin classes. Not really the 3.x PrC, or the 5e rogue subclass.

Mechanically, I love playing extremely mobile sword fighters, and my favorites are either acrobats, swashbucklers, esp swashbuckler bards, and shadow Mystic Assassin guys. Teleporting around your enemies while stabbing them is. The. Best!

Thematically, I like being able to play a smart character that isn't stuck in the Sage, Wizard, or Jedi role. I want smart, often but not always charismatic, troublemakers. My Rangers and monks, and more recently Paladin, have "extraneous" Lore/research skills and 12+ int. My 4e swashbuckling Bard was a Cunning Bard, rather than a Valor Bard. My current Warlock gish is a tinker gnome Tome Warlock, with a 12 int, Arcana, Theivery, and a background as an Alchemist/inventor.

My Star Wars characters tend toward "Jedi Macguyver", except they are usually some kind of non Jedi force user. Or force using monks. I love that SWSE lets me make one that sets things on fire when she punches them.

For some reason, 5e's Bard doesn't tilt my kilt at all. Every other ed, even 3.5 when they "sucked", I played the frack out of the Bard.
 



Mad_Jack

Hero
Mechanically, I love playing extremely mobile sword fighters, and my favorites are either acrobats, swashbucklers, esp swashbuckler bards, and shadow Mystic Assassin guys. Teleporting around your enemies while stabbing them is. The. Best!

I was really fond of the 3.5 Swordsage... I made a swordsage/swashbuckler that could eventually teleport 150 ft. in a round by blowing all his actions - combined with his maxed-out Tumble and his spiked chain he was everywhere smacking everyone, bouncing around like a crazed pinball before stopping to lay down some terrible hurting on multiple opponents (and adding three or sometimes four ability modifiers to his damage, lol). And he wasn't just a capable combatant but a full skill monkey as well. His backstory and fighting style were both based based on Jackie Chan's own real history - a trained acrobat from a "theatre" school.

In general, historically I like rangers and rogues, and sometimes monks, since I'm mostly into swashbuckling, agility or stealth. If I do a spellcaster, it's usually a warlock or an illusionist. One of my favorite oldschool characters was a half-elven ranger/illusionist who was heavily Tolkien-influenced.
 

Rhenny

Adventurer
Wizard all the way (but sometimes rogue). I just think those two mesh best with my roleplaying preferences. I like to play the intelligent, deliberate type of character who has to think and solve problems in a variety of ways. I like having a large tool kit and spell versatility provides that. The rogue's abundance of proficiencies also provides a similar experience.

I also think I like fictional characters like Elric and Raistlin, The Gray Mouser and shady characters from Thieves' World stories best. So, when I get a chance to play, I play characters that are more like those when possible. Very goal oriented, problem solvers that may have weaknesses along with strengths.
 

SmokingSkull

First Post
My favorite class has to be the Fighter, there's just something both classic and awe inspiring being the guy who relies on his wits, tools and technique to survive. I especially enjoy solving problems through mundane means whenever possible, who needs finger wagging and magic power when good old-fashioned elbow grease and ingenuity can be just as if not a better solution. Characters like Guts, Brick, Big Boss, Martin (from the Redwall series), Beowulf, Herakles, Roland and others of their ilk are where I draw inspiration from when playing such a character. Although for fluff I do so enjoy the Barbarian, and to a lesser extent Ranger. I like playing characters who know how to survive in a harsh world, after all the creature comforts of society are not always so readily available (Unless you're doing an intrigue style campaign but I digress).

Whenever I get the chance the characters I play also have some kind of crafting skill, for my current one I have blacksmithing and leatherworking. Being able to make tangible things from material, sourcing said material and interacting with the world's artisans are some of the most memorable moments for me when not in combat or survival mode.
 


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