Best d20 Setting?

What setting for d20 is the best one (remember, I am limited to 10 options)

  • Greyhawk (the default D&D setting)

    Votes: 41 13.8%
  • Forgotten Realms (Wizards of the Coast)

    Votes: 67 22.6%
  • Wheel of Time (Wizards of the Coast)

    Votes: 6 2.0%
  • Legend of the 5 Rings (Wizards of the Coast)

    Votes: 8 2.7%
  • Kingdoms of Kalamar (Kenzer and Co.)

    Votes: 57 19.2%
  • Scarred Lands (Sword and Sorcery)

    Votes: 31 10.4%
  • Iron Kingdoms (Privateer Press)

    Votes: 25 8.4%
  • One of the EN World Hosted Settings (post it below)

    Votes: 4 1.3%
  • My Homebrew Campaign (describe it below)

    Votes: 28 9.4%
  • Something else entirely (post it below)

    Votes: 30 10.1%

  • Poll closed .

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RangerWickett said:
The best setting for d20, particularly fantasy, is Earth. Yes, Earth. It's the most well-designed and fleshed out world I've seen, and though the rules supplements are kind of lacking, I think there's a really strong fan following waiting to gobble up the books whenever they might be released. Who here is a fan of Earth?

The supplements are coming. In addition to Avalanche's historical books, Pinnacle's Deadlands and Wierd wars lines, Cthulhu d20 and Earth 1066, there's the upcoming Second World campaign setting, which will feature not one but two Earths, Illithid abductions, dragons in the subways, Soccer Moms as PC's, and the single most Wuxia PrC ever. :)
 

Holy Bovine said:
I have mixed feelings about this change. I realize that it was never the desingers intention to leave the world with only 9 gods but I find many of the demigods to 'crossover' with other demigods or gods fields of interest. I'll have to decide which ones are truly represented in my campaign.

Well just remember not ALL these gods are well known. They tend to be regional, with the exceptions of probably Nemorga, Drendari, and probably Sethris and/or Syhanna. I mean how many would know of the god of dwarves or of dark elves?
 



Of course my own setting is the best... for me. It is really pretty typical fantasy like FR and Greyhawk, with a few twists. The thing that makes it work is the depth of history and dynamic, living NPCs and organizations.

And the fact that unlike some settings, the PCs are central.

Of published settings, I must really say Rokugan is simply the best. Lots of detail, and their first two products for D20 are fantastic in both flavor and rules integrity. (Stand by for a review of Monsters of Rokugan...)

Dragonstar has me excited as well, and I am surprised it wasn't listed. A nice fantasy/sci-fi combo, and again, nice rules to support it.

FR has lots of neat elements, but to me it feels like a case of too many cooks. There is just too much there!
 

Berandor said:
KD, there could'nt be
any setting more
likeable than the
aristocrat among nobles,
more often referred to
as the "Kingdoms of Kalamar",
right? - Right!

Berandor

I voted for Kalamar due to its well thought out evolution and the multiple cultures within the setting. I know a lot of people say Kalamar is boring, but almost every paragraph that is written in the city sections has a plot hook.

I played GreyHawk and I have played FR. IMHO Kalamar outshines them both. I have some of the Scared Lands books and I have the modules on the Iron Kingdoms and while they are nice, they don't have the depth of Kalamar. I am sure I will get some arguments about that last sentence (right, Nightfall?) but my choice has been made… Kalamar.

Kalamar is my setting of choice and my players are enjoying the setting.
 

tsadkiel said:
there's the upcoming Second World campaign setting, which will feature not one but two Earths, Illithid abductions, dragons in the subways, Soccer Moms as PC's, and the single most Wuxia PrC ever. :)

Hm, yes? When and where?
 

I voted for my homebrew campaign. Years of work and research. (The world is similar to Earth, but an earth with both arcane magic, divine magic, deities, and the existence of non-human races.)

There is a lot to be said building something on your own. However, my setting has been built with the aid of my best friend - who originated it - and several other friends. The events of the world are driven, not by some mysterious schemer in a tower, but by the player characters.
 

What I found was that most of my characters are familiar and comfortable with the Forgotten Realms, so I set my campaign there, but modified it heavily to make it suit my tastes better.
 

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