Second Most Angelic Devil Ever
I'm running an Amber Diceless campaign right now.
I'm probably the only one who liked DC Heroes 2nd edition by Mayfair games (I believe...), but I really did. Allowed for a wide range of adventure types, crossovers, etc.
I wish I had been older when that game came along.
I noticed that players, who are not so into comics, don't like this equalization when the team consists of a range from Hawkeye to Hulk. Very strange...
Jimmy Olsen as photographer/reporter would be a specialty character, who could be only effective in non-combat scenes, but Jimmy Olsen as Guardian like in the Supergirl TV show could fight along other superheroes.Yes, well, the Cortex+ core is designed from the idea that all characters should be... I guess I'd say narratively balanced? Cortex+ would allow you to have Superman and Jimmy Olsen in the same adventure, and Jimmy would somehow manage to be relevant to events, even though he's just this guy. This is a fine representation of actual comics, in which relatively low-powered people still make a difference.
This falls apart if your approach to comics is about the power of superpowers, instead of the power of the narrative.
Hulk should be thankful that an A-lister like Hawkeye even lets him hang around.
Most stories - outside of truly-great keen-observer-of-human-nature writers doing deeply meaningful slice-of-life-fiction, that is - get by on relating events that are interesting, because they're not mode-average probable in every character and event all the way through. So if you were to create a ruleset for 'how the world actually works' for any modern or historical genre, you'd end up with an unutterably boring game, if played at any level of detail, because you're completely missing both the story and the genre, and focusing on the backdrop.The issue with licensed games is that most source material relies heavily on narrative convention in order to tell its story. If you try to put out a ruleset which describes how the world actually works, then it falls flat in execution; it becomes obvious that the events of the source material were contrived, rather than logically following from how the world (supposedly) works.
What could possibly be worse than a game in which it is 99% likely nothing of interest ever happens? I mean, other than taking it out to 5 or more '9's?Or else you end up with a game that actually operates on narrative convention, which is even worse.
1. TSR Marvel (aka FASERIP). It's hard to explain just how incredible (amazing? monstrous? UNEARTHLY!!!) this game was in the 80s, but it combined a good level of abstraction and a great ability to just get to ... clobberin' time.
I think most of the MERP lore/adventure material was on point and really, really well done. Rules... are debatable.
GURPS has done the best-researched licensed RPG supplements I've seen, even if the system hasn't always been up to it, they make great resources.
The two that stood out for me were Humanx and Urth of the New Sun - presumably because they're something obscure enough no one else'd ever do an RPG of them, and I was a huge fan of both.
d6 Star Wars also seemed to capture it's subject better than most licensed RPGs. Attempts at Star Trek, OTOH, just awful.
Yeah, I was stunned. It was quite a while ago, like 90s, maybe? (Google says 1999.) A GURPS-fanatic friend bought it for me as a gift or I'd've never known it existed.I agree on all points, also holy jebus there was an Urth of the New Sun GURPS supplement? I need to get hold of that. GURPS was amazing for reference supplements, as you say.
Back in the dark ages of the hobby, I tried to run Top Secret and it was a disaster, I thought "the next time I watch a James Bond movie, I'll pay careful attention to the plot, and steal that!"I feel like a lot of the games mentioned in this thread actually didn't really do much justice to their properties. I was never particularly impressed with the James Bond RPG (well, nor with James Bond himself, I think that's a generational thing, so maybe that's it),
And there was nothing to steal.