Dr. Strangemonkey
First Post
I would also recommend reading up on the design diaries for Monte Cook's Arcana Unearthed he has a quite a few good ideas for making the feel of spell casting different for different people without coming up with a whole new system of magic.
FR has a feat called primitive magic in Races of Faerun that does a great job exoticizing familiar classes.
I also second prior recommendations to check out Glorantha/Runequest and Swashbuckling Aracana.
I, however, hated Mage the Ascension in how it did this. All the differences between casters were explicitly purely cosmetic, which meant that in a paradigm in which belief was what made magic belief had no effect on magic except to insure it was there.
Mind you, Mage was a very easy system, I just would have been happy to trade out some complexity for some diversity.
FR has a feat called primitive magic in Races of Faerun that does a great job exoticizing familiar classes.
I also second prior recommendations to check out Glorantha/Runequest and Swashbuckling Aracana.
I, however, hated Mage the Ascension in how it did this. All the differences between casters were explicitly purely cosmetic, which meant that in a paradigm in which belief was what made magic belief had no effect on magic except to insure it was there.
Mind you, Mage was a very easy system, I just would have been happy to trade out some complexity for some diversity.