Kalendraf
Explorer
Sejs said:Shuriken arn't made to do damage. They're made to deliver a whole lot of poison at range.
It's not the Xd2 damage that's there to give the mage pause, it's the X fort saves he's got to make to avoid succumbing to the con poison.
Depending on your DM, the use of poison may be considered evil. Of course there's plenty of evil monks around.
By the rules, you can just as easily poison any weapon, so shurikens vs. arrows or bolts aren't better/worse in terms of poison application. Shurikens still have that short range problem though. Good luck reaching the flying wizard 300' above the battlefield. With a comp long bow (110' range), that's only 2 range penalties away (-4 per shot), and with a lt. crossbow (80' range) its 3 penalties away (-6 per shot). Those penalties are substantial, but the wizard is still hittable. On the other hand, the Shuriken (10' range) is 29 range penalties away, but never mind the boggling -58 penalty that would incur as you can't even throw a hurled weapon like a shuriken more than 5 range increments.