Best monk weapon (for dealing damage)?

Sejs said:
Shuriken arn't made to do damage. They're made to deliver a whole lot of poison at range.

It's not the Xd2 damage that's there to give the mage pause, it's the X fort saves he's got to make to avoid succumbing to the con poison.

Depending on your DM, the use of poison may be considered evil. Of course there's plenty of evil monks around.

By the rules, you can just as easily poison any weapon, so shurikens vs. arrows or bolts aren't better/worse in terms of poison application. Shurikens still have that short range problem though. Good luck reaching the flying wizard 300' above the battlefield. With a comp long bow (110' range), that's only 2 range penalties away (-4 per shot), and with a lt. crossbow (80' range) its 3 penalties away (-6 per shot). Those penalties are substantial, but the wizard is still hittable. On the other hand, the Shuriken (10' range) is 29 range penalties away, but never mind the boggling -58 penalty that would incur as you can't even throw a hurled weapon like a shuriken more than 5 range increments.
 

log in or register to remove this ad


Kyamsil said:
The description of the item mentions a rather weird combination of abilities: +1 throwing returning necklace of natural weapons... I just can't envision the monk sending his fist to his opponent face and then the fist returning in the next round... it is weird, really weird.
I had a Shogun Warrior toy like that.

From my monk-playing experience, I disdain monk weapons generally. They were only useful for DR penetration (when ki strike was much higher in level) and for hitting monsters which were not advisably touched, like remorhazes and various oozes. Q-staff might be more useful since you can do it two-handed. I also recommend, if it's not too much trouble to learn, some type of reach weapon so you can get AoOs on approaching foes, especially fun if you have a guisarme, Imp Trip, and Combat Reflexes. Monks have the advantage of not needing to drop the reach weapon or draw another weapon to fight adjacent foes, so it can be pretty handy.
 

Sejs said:
Shuriken arn't made to do damage. They're made to deliver a whole lot of poison at range.

It's not the Xd2 damage that's there to give the mage pause, it's the X fort saves he's got to make to avoid succumbing to the con poison.

Eh, I even had +1 returning shurikens and about the only thing useful I could get out of them was forcing low DC Conc checks from enemy casters. Most of the time, with monk speed, Tumble, and Jump, it was more effective to hurl myself than a missile weapon.

Poison would work if you were of that persuasion.
 

Mysterious Monk's Belt

I could use some help/advice from other's who have been playing a monk for longer than I.

I've got a Monk5/Tattooed Monk 1, and she's doing well, but I'm really wanting to buy her a monk's belt. I keep hearing about them and reading about them, but in 3 years, I've never actually come across one in an AR.

Assuming that I'm not having hallucinations, can anyone give me a hint about how someone might gain access to such an item?

Thanks bunches.
 


Hypersmurf said:
... AR...?

-Hyp.
I'm guessing that they mean an "Adventure Record", a book keeping device used in the Living Greyhawk RPGA campaign. After you complete an Living Greyhawk module all the players get a sheet of paper called an "Adventure Record". This records how much time the adventure took your character to complete, how much XP and Gold your character gained, and lists any magical items you found in the module and can now purchase . (Basically there is a mini magic shop at the end of each adventure. Any items, magical or otherwise, found in the module are sold and the money divided evenly between the characters, then the characters have a chance to "buy back" the items, or any other items they have access to from previous adventures.)
 

LadyRylle said:
I could use some help/advice from other's who have been playing a monk for longer than I.

I've got a Monk5/Tattooed Monk 1, and she's doing well, but I'm really wanting to buy her a monk's belt. I keep hearing about them and reading about them, but in 3 years, I've never actually come across one in an AR.

Assuming that I'm not having hallucinations, can anyone give me a hint about how someone might gain access to such an item?

Thanks bunches.
I don't think I've seen them in any Core modules, but at least one Nyrond Regional module for year 4 has one available in it.

Other than that, your best bet is to find a meta-org that gives access to it.
 

Caliban said:
After you complete an Living Greyhawk module all the players get a sheet of paper called an "Adventure Record". This records how much time the adventure took your character to complete, how much XP and Gold your character gained, and lists any magical items you found in the module and can now purchase .

So hunting down a mid-level wizard or cleric with CWI and Righteous Might or Tenser's Transformation in a big city and saying "I'll compensate you handsomely for your time, effort, and energies, with large quantities of shiny gold coins, if you make me one of those"... isn't permissible?

What if the caster in question is a PC?

-Hyp.
 

Hypersmurf said:
So hunting down a mid-level wizard or cleric with CWI and Righteous Might or Tenser's Transformation in a big city and saying "I'll compensate you handsomely for your time, effort, and energies, with large quantities of shiny gold coins, if you make me one of those"... isn't permissible?

What if the caster in question is a PC?

-Hyp.
If you don't have an AR (or other campaign documentation) that says you know a wizard willing to do this for you, then you simply fail to find a wizard willing to take your money. They are all booked up on commisions already, or however you care to rationalize it.

PC's cannot create items for other PC's or trade items to other PC's, period (you can loan items to them when you are adventuring together, but they can't keep it). There used to be a lot of abuse that occured in certain areas, and that eventually led to the current system in LG.

If you want to look over the Living Greyhawk Campaign Sourcebook, which has the rules for what you can and cannot do with your character and equipment, you can find it here:

http://www.wizards.com/rpga/downloads/LGCS_version3.zip
 
Last edited:

Remove ads

Top