Aranan
First Post
Wombat said:Well, rather than just having magical dingi just floating about in treasure chests, characters start with Masterwork Weapons and then take them to temples (after doing appropriate Good Deeds) to be Blessed (essentially increasing the magical slots by "+1 equivalent"). This means that characters do not "trade out" for better magical weapons (or armour), but keep the type they have/want and "bring out the potential".
And if anyone ever got the maximum +10 to a weapon (unlikely in this campaign), it would also be the type of weapon they would want and would suit their style, rather than readjusting their style to weapons that they find.
So far the experiment is working pretty well.We'll see if they clammer for faster weapon/armour advancement, though, which might ruin the process.
Great idea. Mind if I "borrow" it for my own game?
As for my players and naming weapons, I can't say that any of them have ever done so.