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Best of Spycraft 2.0

Starman

Adventurer
So, I've finally gotten around to picking up Spycraft 2.0 and I'm loving it. I want to know what the best supplements for it are. I don't care if they are hardcopy or .pdf, modern or fantasy; what are the "must-haves" for the system?
 

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Starman said:
So, I've finally gotten around to picking up Spycraft 2.0 and I'm loving it. I want to know what the best supplements for it are. I don't care if they are hardcopy or .pdf, modern or fantasy; what are the "must-haves" for the system?

Fortunately, the book is very complete as is. I could go a long time just using the core book.

That said, the books I find myself getting the most use out of in my regular game are:

World on Fire - I admit that I'm pretty handy at Fantasy and SF campaign settings, but I'm a bit green at modern settings. Further, the fixer and martial artist are great addition to the game, as are several of the juicy origins and feats in the book.

Practice Makes Perfect - I love martial arts, and this helped me pull some character concepts in my Dr. Shang adventure together.

Books that I'm not using but would be great in the right sort of game:

Fragile Minds - Expands the stress damage rules for a full blown horror/sanity system.

Back to Basics - If you are looking for more of an "everyday hero" sort of thing than the "cool professional" types that the SC 2.0 rules gives you, this adaptation of the D20 modern style classes might be what you need.
 

Fragile Minds - if you are feeling the urge to run Delta Green, or just add mind blowing cosmic horror to Spycraft then I highly recommend this. For one of my two current Spycraft games this is core.

Back to Basics - if you are converting from D20 Modern then this will make your life so much easier. Not quite so useful if you are starting of with Spycraft to cover all your Modern D20 needs.

Practice Makes Perfect - I built a scenario around one of the abilities in this, what happens when zombies rise out of their graves near the town of Portersville, Pennsylvania during the month of August.... :p For a combat heavy campaign this is very useful.

The Auld Grump
 

Additionally, if you love Spycraft but wish the Gear system was slightly less Mission-centered, the latest Crafty PDF: The Big Score introduces several alternate Wealth/Gear systems, including a more traditional "Cash N Carry" system, a system running more or less entirely off Possessions, and the "Loot" system.
 

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