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D&D 5E Best out of combat class features?


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Charlaquin

Goblin Queen
I'm trying to come up with a new out of combat ability for a home-brewed class and it's friggin' hard! Everything is just spell casting or a bonus to skill... and that's not even taking into account keeping it consistent with the fluff...
Ahh, that makes sense. Well, start from the fiction. What do you want a character with this ability to be able to do?
 


Undrave

Hero
Ahh, that makes sense. Well, start from the fiction. What do you want a character with this ability to be able to do?
That's the thing, I felt like I already had everything I'd want the base class to do so I was looking for inspirations. But I do think I found a thing or two that would work!
 









I'm trying to come up with a new out of combat ability for a home-brewed class and it's friggin' hard! Everything is just spell casting or a bonus to skill... and that's not even taking into account keeping it consistent with the fluff...
OK. What is the fluff?
And what level are you looking for this ability to come on line?
 

Undrave

Hero
what is the class about? mechanics or thematics?

OK. What is the fluff?
And what level are you looking for this ability to come on line?
It's for the next version of my Warlord class. I'm cleaning it up a bit and trying to streamline things, but I don't know what to do with level 11. I moved some stuff around and now I got a gap in the class progression and need an out of combat ability that works with the other stuff.

But I think I got an idea that might work, you'll see when I post it.
 

Iry

Hero
Misty Visions - S Tier.
Emboldened Bond - A Tier.
Storm Rune - A Tier.
Shape Water - A Tier.

Kobold Wolf Barbarian with the Tactician Feat.
 




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