Henry
Autoexreginated
Since I see little defense of the half-orc, I will add my own:
Half-orcs make the best melee fighters of all.
+2 to STR
Darkvision
The penalties to Charisma and Intelligence mean little to a half-orc fighter: they affect neither Fort, nor Will, nor Reflex saves, and a fighter usually does not depend on any of his skills anyway, particularly when wearing heavy armor.
A high STR is everything to a melee fighter.
I have known very useful Half-orc rangers put into play in the past. For a really fun experience, take a half-orc, and devote roughly 20% of his levels into Ranger, then 20% of his levels into Rogue, 10% of his levels into Barbarian, and the other 50% into the Tempest class from Masters of the Wild. Fight with either Long/short sword, or two short swords(saves a feat), and you make one of the nastiest fighters in the land. If paired with a partner to get flanking (which is very doable with a barbarian's speed and the rogue's tumble), you can Rage if you need to, STILL get the Rogue's sneak attack damage (anywhere from +1d6 per hit to +3d6 per hit), and at high levels have something like 8 attacks with no penalty from 2-weapon use. Now imagine something like 8 attacks, all with the potential for sneak attack damage, and backed by rage and an already high strength to offset the -5 iterative penalty from attacks!
This guy doesn't quote Shakespeare (or Alaundo of Candlekeep), but he can defend a territory very well, and he does a GREAT Tasmanian Devil Impersonation.
Half-orcs make the best melee fighters of all.
+2 to STR
Darkvision
The penalties to Charisma and Intelligence mean little to a half-orc fighter: they affect neither Fort, nor Will, nor Reflex saves, and a fighter usually does not depend on any of his skills anyway, particularly when wearing heavy armor.
A high STR is everything to a melee fighter.
I have known very useful Half-orc rangers put into play in the past. For a really fun experience, take a half-orc, and devote roughly 20% of his levels into Ranger, then 20% of his levels into Rogue, 10% of his levels into Barbarian, and the other 50% into the Tempest class from Masters of the Wild. Fight with either Long/short sword, or two short swords(saves a feat), and you make one of the nastiest fighters in the land. If paired with a partner to get flanking (which is very doable with a barbarian's speed and the rogue's tumble), you can Rage if you need to, STILL get the Rogue's sneak attack damage (anywhere from +1d6 per hit to +3d6 per hit), and at high levels have something like 8 attacks with no penalty from 2-weapon use. Now imagine something like 8 attacks, all with the potential for sneak attack damage, and backed by rage and an already high strength to offset the -5 iterative penalty from attacks!
This guy doesn't quote Shakespeare (or Alaundo of Candlekeep), but he can defend a territory very well, and he does a GREAT Tasmanian Devil Impersonation.
