best way for melee to fight devils/demons

00durrin

First Post
primarily how can my 15th level (6fighter/9th gladiator) defeat a pit fiend? (i had the unfortunate occurence of inadvertantly challenging a pit fiend to one on one combat)
 

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Make your funeral arrangements in advance.

You'll have trouble even seeing the fiend, since it has improved invisibility at will. It'll probably fly in the air above you, blasting you with fireball and its once-daily meteor swarm.

If you have magic that lets you spot it, much less fly up to engage it, you won't for long. Pit fiends have dispel magic at will.

Every time you do manage to hit the fiend in melee, you must make a Fortitude save or take 1d6 points of Strength damage, thanks to its unholy aura.

Since you're a fighter type, you probably have a relatively low Will save, so be prepared to get hit with lots of suggestion and hold person.

Oh, and if you're fighting anywhere outside your home plane, you'd better be of evil alignment. Otherwise, it can use blasphemy to banish you, with no save.

Have your friends bet all their wealth on the fiend. At least someone will make a profit off the deal. ;)
 

Considering a Pit Fiend is CR 16, which means it's designed as a challenge for a balanced four member party averaging 16 levels? Unless your character has some outrageous magic items then I don't see it happening. Would you care to elaborate on the circumstances of the fight? Your character's stats, feat progression, and noteworthy equipment? Are there any special circumstances to the challenge? ie is the Fiend allowed to simply fly overhead and use its charm until you fail the save? I'd like to say you have any sort of chance against the thing, but unless it is severely handicapped then I don't see it happening. Between the spell-like abilities and the poison alone your character is facing dismal odds.
 


Well let's see here...how to describe Thrasybalus...he's 50 years old, though he was born 800 years ago (he was in stasis for a long long time). His stats are

Str 28 (18 base, belt of giant str +6, +4 from manual of gainful exercise given to him by a deity)
Dex 12
Con 17
Int 18 (used to be 10...magic beans...nuff said)
Wis 15
Cha 11

Fort 17
Ref 9
Will 10

150 hp
AC 25

Attacks (with Sunblade considering Pit Fiend is evil)
+29/+24/+19
1d10+15 (17-20)x2

Feats:
Leadership
Expertise, Improved Expertise
Power Attack
Improved Disarm, Strike With the Tail
Prof., Focus, Spec., Crit. (Bastard Sword)
Giant Toughness

He's got:
Sunblade
Lion's Shield
Ring of Elemental Resistance Major (fire)
Brooch of Shielding
Cloak of Resistance +5
Ring of Counterspell (Hold Person cast into it)
Wand of Charm Monster
Gloves of Fearsome Grip

Still no chance? What if I can get a stipulation of no flying? The DM stripped me of my winged boots because it annoyed him to no end.
 

Do you know any wizards or clerics? If so, cheat a bit by having them cast things like Fly and True Seeing on you before the fight.

If you can't beat Improved Invisibility and Fly, your defeat will be almost certain.
 

I do beleive you are toast.

Heck our in our game our lead fighters (well me [12th cleric] and Rask the 10f/1r/1 paladin) have ACs of 30 unbuffed. If you have to go though with this fight make really friendly with the closest handy cleric for as much buffage as you can get.

Sometimes, though, you have to wonder what game designers are thinking...just where is the justification for pit fiends being invisible? Same place as duel weilding ranger?
 

all my party members are melee
one of them does have a mask that constantly grants true seeing though...i could borrow that for the fight.
since my dm took away my ability to fly because he didn't like dealing with flying pc's...he might not make the pit fiend fly...or he might do it just to get me back
dunno
 

Do you know any wizards or clerics? If so, cheat a bit by having them cast things like Fly and True Seeing on you before the fight.

Potion of Fly? 750gp.
Gem of Seeing? 75,000gp.
Targetted Dispel Magic at will? Priceless.

-Hyp.
 

but, if he uses his "at will" spell like abilities he only gets to do one and a move during the round. If I get a good round or two close up melee I will open up bleeding wounds and damage him severely.
I also have damage red. 10/+2 from the dragon armor I'm wearing, which means his hits won't hurt me as much as mine will hurt him.
what are the real dangers?
he'll dispell my sword/armor and beat me melee
he'll dispell my ring of elemental resist and blast with fireballs
he'll fly and cast hold until he succeeds and coup de grace me
what else?
 

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