I plan on starting a game soon with a new group. My preferred method of starting this game is to have a single session where everyone decides on the Campaign, creates their characters together, and does some fleshing out of their characters relationships, as well as the campaign world. A joint brainstorming session.
However. I've observed two things:
1) Players come to the first session wanting to play and roll dice. They want to get into the thick of it. A session of just talking, number crunching, and bouncing around ideas can really squander that initial enthusiasm.
2) As far as 4e is concerned, players who pick their powers before playing the game can be unhappy because they realize "Oh, that's what the power does?" Understanding the rules ahead of time (and seeing things in action) really helps them choose what they want.
So, is it better to just hand pre-gens to the PCs and get them to understand the game with a quick "Teaching Session", or should they go through the whole character/world creation session first, and then I teach?
I feel confident about teaching the rules, in and of themselves, but I'm wondering about the best encounters to showcase the system in those practice combats.
However. I've observed two things:
1) Players come to the first session wanting to play and roll dice. They want to get into the thick of it. A session of just talking, number crunching, and bouncing around ideas can really squander that initial enthusiasm.
2) As far as 4e is concerned, players who pick their powers before playing the game can be unhappy because they realize "Oh, that's what the power does?" Understanding the rules ahead of time (and seeing things in action) really helps them choose what they want.
So, is it better to just hand pre-gens to the PCs and get them to understand the game with a quick "Teaching Session", or should they go through the whole character/world creation session first, and then I teach?
I feel confident about teaching the rules, in and of themselves, but I'm wondering about the best encounters to showcase the system in those practice combats.