Ape study series by Yuanyo
Gorilla | Challenge 2 |
Medium beast, unaligned | 450 XP |
Armor Class 12
Hit Points 45 (6d8 + 18; bloodied 22)
Speed 40 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 7 (-2) |
Saving Throws Str +7, Con +5
Skills Athletics +7, Intimidation +7, Perception +3
Senses Passive Perception 13
Languages --
Proficiency Bonus +2
Maneuver DC 15
Brute. A melee weapon deals one extra die of its damage when the gorilla hits with it (included in the attack).
Charge. The gorilla moves at least 20 ft. straight toward a target and hits it with a fist attack. The target must make a DC 15 Strength saving throw or be pushed 15 feet and knocked prone.
Sprinter. The gorilla can take the Dash action as a bonus action.
ACTIONS
Multiattack. The gorilla makes two fist attacks and bite attack if it can
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target grappled by the gorilla or incapacitated. Hit: 12 (2d6 + 5) piercing damage.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 5) bludgeoning damage. If the target is Medium or smaller it is also grappled, if the gorilla wishes.
Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target.
Hit: 8 (1d6 + 5) bludgeoning damage.
Throw. One Medium or smaller object held or creature grappled by the gorilla is thrown up to 15 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 5 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.
Charging Bluff. The gorilla moves at least 15 ft. toward a target and then roars and beats its chest. The target must make a DC 15 Wisdom saving throw or be frightened.
Pummel (recharge 5-6). The gorilla makes four fist attacks against a prone target.