dave2008
Legend
Diadochi Wars by ManuLaCanette
War Elephant | Challenge 6 |
Huge beast, unaligned | 3,450 XP |
Armor Class 16 (armor)
Hit Points 114 (12d12 + 36; bloodied 57)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
22 (+6) | 9 (-1) | 17 (+3) | 4 (-3) | 12 (+1) | 6 (-2) |
Saving Throws Str +9, Con +8, Wis +4
Skills Athletics +9, Intimidation +9
Senses Passive Perception 10
Languages --
Proficiency Bonus +3 Maneuver DC 17
Siege Monster. The elephant deals double damage to objects and structures.
ACTIONS
Multiattack. The elephant makes two attacks: any combination of gore and stomp attacks.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage. If the elephant moves at least 20 feet straight toward a creature immediately before the hit, the target takes an additional 15 (3d8) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Trunk. Melee Weapon Attack: +8 to hit, reach 5 ft., one Large or smaller object. Hit: The target is grappled. On a critical hit the creature is also restrained.
Throw. A object held or creature grappled by the elephant is thrown up to 20 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 5 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.
BONUS ACTIONS
Crush. The dire mammoth can use a bonus action to make a stomp attack on a prone target.
REACTIONS
Throw. If a creature is grappled by the elephant at the end of its turn, the elephant can use its throw action.
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