Goken100 said:OMG, that is the awesomest typo ever, I'm totally using that. I'll write up my house rules like so:
"Either point buy or random rolling can be used, whichever leads to greater statisfaction."
or
"After determining the possible scores, they can be rearranged until the player is statisfied."
You get the idea.
drothgery said:The problem with that is that sessions can vary wildly, both among groups (playing time per session can range from ~3 hours out of ~4 on the clock in an evening -- which is what I do, to all-day on a weekend, to the occasional crazy 12+ hour things that sometimes happen to college kids, to PBP games which don't have any formal 'sessions' at all) and within groups (because a combat-heavy session is going to use more action points than a combat-light one, almost inevitably). So I'm not sure how you build mechanics for it.
I agree. True20 uses Conviction Points (basically Action Points) which regenerate at a rate of 1 per day. Almost certainly superior to per session and DEFINITELY superior to per level.drothgery said:The problem with that is that sessions can vary wildly, both among groups (playing time per session can range from ~3 hours out of ~4 on the clock in an evening -- which is what I do, to all-day on a weekend, to the occasional crazy 12+ hour things that sometimes happen to college kids, to PBP games which don't have any formal 'sessions' at all) and within groups (because a combat-heavy session is going to use more action points than a combat-light one, almost inevitably). So I'm not sure how you build mechanics for it.
Li Shenron said:You just make the amount of action points decided by the Dm instead of fixed.
Doug McCrae said:It's an interesting question. BECMI is the only edition of D&D ever to have a proper end point. After level 36, you become an Immortal aka a god.
A level 1 god.
drothgery said:Even if you're okay with explicit DM fiat for a core mechanic (if SWSE is any indication, lots of stuff will run off offorceaction points), that's still not a good idea. How does it work for convention games, or electronic games?
Goken100 said:OMG, that is the awesomest typo ever, I'm totally using that.
drothgery said:Even if you're okay with explicit DM fiat for a core mechanic (if SWSE is any indication, lots of stuff will run off offorceaction points), that's still not a good idea. How does it work for convention games, or electronic games?