Return to the Tower, Round 3
As the party tears into the massive swarm, suddenly it convulses and five sickly blue-black spheres erupt from the hundreds of raven bodies that litter the ground, swirling out around the battle and unleashing arcs of necrotic energy.
Two of them strike down militia, the bodies reanimating as they hit the ground, the Rerisen Dead already moaning for blood as they climb back to their feet.
As the storytelling dives in towards the party, Eithal summons a blast of wind that pulls it away from the group and buffets them, breaking their cohesion and minimizing the damage they are able to do.
GM: | OMFG. So, I tried to post and it said "invalid token" or something and... EnWorld ate the post I just spent the last hour or so working on. Not much more frustrating than that. | |
[sblock=Notes to players]I moved Kaz to F17 since F18 would have drawn an OA. Also noticed I had the Storytelling's coordinates wrong last turn.
I managed to forget even though you told me last round Xeterog. It's factored in now.
Eithal healed 10 since she hit it twice. She also got the 4 THP from bloodying it.
Re-posted from the first round: The Militia and Mason don't technically have turns, so they won't take attacks from the Storytelling while in the aura
unless you activate them while they are adjacent to it.
Also, minions take no damage on a miss, so when the storytelling misses the militia, they're fine.
Salgyn's spirit companion is in H18, so I left Militia 5 where he was. Otherwise he wouldn't be adjacent to Fredrock anymore. Also, the 8 hp couldn't go to anyone else since you were the only PC adjacent to Sprout.[/sblock]
[sblock=Enemy Actions]
Rerisen Storytelling of Ravens: <When Militia 5 attacks:
Beaks and Talons(-2 marked): 14 AC, miss>
Mote Storm: 5 Death Motes form within 5 of the Storytelling.
Break and Reform: The ravens remove the
slowed condition.
Feastings Ravens(-2 marked): Shift through Militia 5, Fredrock, Sprout, and Spirit Stallion's squares. 24 AC vs Militia 5, hit, 7 damage and 3 necrotic, taken by Fredrock, reduced to 6, AC 11 vs Fredrock, miss, 4 damage reduced to 0, 26 AC vs Sprout, hit, 9 damage and 3 necrotic, dispersed, Toeto takes 6 damage, 15 AC vs Spirit Stallion, miss, 3 damage and 1 necrotic, no effect. <Warden's Grasp activates when it attacks, pulling the Storytelling 1 square(1 square up), it can't shift and it's slowed ending it's attack>.
Darting Flock: 17 AC vs Yishim, miss, 4 damage.
Unless they are moved out of the aura before their turns start, the following attacks will occur:
Beaks and Talons(-2 marked): 26 AC vs Fredrock, hit, 8 damage and 3 necrotic, reduced to 7 damage, 23 AC vs Spirit Stallion, hit, 10 damage and 3 necrotic, dispersed, Salgyn takes 10 damage.(Note: I didn't apply this damage yet on the map, its listed in () in the
Combatants sblock).
Death Mote 1: Fly to F27(5 squares up),
Deathly Arc: 15 Fort vs Militia 11, hit, dead.
Death Mote 2:
Rerisen Host(Immediate Reaction, when Militia 11 killed): Rerisen Dead 1 arises in Militia 11's square, stunned TENT.
Death Mote 3: Fly to I14(5 squares up),
Deathly Arc: 16 Fort vs Militia 3, hit, dead.
Death Mote 4: Fly to C20,
Deathly Arc: 24 Fort vs Scarm, hit, 5 necrotic damage.
Death Mote 5:
Rerisen Host(Immediate Reaction, when Militia 2 killed): Rerisen Dead 2 arises in Militia 2's square, stunned TENT.
Rerisen Dead 1: Stand.
Rerisen Dead 2: Stand.[/sblock]
[sblock=Combatants]
Rerisen Storytelling of Ravens:
G19(1 square up),
157 damage taken,
bloodied,
marked(Eithal),
Oath(Kaz),
PCs heal 5 hp on hit
Rerisen Storytelling of Ravens: ?? Max HP, 18 AC, 15 Fort, 17 Ref, 16 Will. Vulnerable 5 Radiant, vulnerable 5 Blast/Burst. 1/2 damage from ranged/melee. MBA -
Beaks and Talons: +9 vs AC, 1d4+6 damage + 1d4 necrotic damage, miss: 1/2 damage. Aura 1 - The Storytelling makes an MBA against any creature that starts its turn adjacent to the Storytelling.
Death Mote 1:
F27(5 squares up)
Death Mote 2:
I25(5 squares up)
Death Mote 3:
I14(5 squares up)
Death Mote 4:
C20(5 squares up)
Death Mote 5:
K21(5 squares up)
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will.
Rerisen Dead 1:
G25, dazed
Rerisen Dead 2:
A15, dazed
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will.
MBA:
Slam - +6 vs AC, 5 damage and push 1.
Fredrock:
H19, 6(13) damage taken,
DR4
Eithal: K24, 13 damage taken,
4 THP
Kaz:
F17, 7 damage taken
Yishim:
D25, 4 damage taken
Scarm:
C17, 10 damage taken
Toeto:
D21,
18 damage taken,
+2 damage,
regen 2 bloodied
Salgyn:
E16,
8(18) damage taken
*Uyanmas:
D6
[sblock=Militia]
Militia 1:
I18
Militia 3:
A15
Militia 4:
B17
Militia 5:
G18
Militia 10:
C24
Militia 12:
D26
Militia 13:
H27
Militia 14:
B28
Militia 15:
F29
Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA -
Spear: +7 vs AC, 4 damage.
Militia lost:
6
Militia fled:
1[/sblock]
Mason: F23,
21 damage taken,
+2 defenses
Mason: 43 Max hp, 17 AC, 16 Fort, 15 Ref, 15 Will. MBA:
Mallet: +8 vs AC, 1d8+5 damage.
Second Wind
Status Key:
Name: Location, damage, THP, Save ends effect, EONT/SONT effect, Encounter effect[/sblock]
[sblock=Commanding NPCs]As a minor action, you may give the militia or the Mason a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.
As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]
[sblock=Terrain and Lighting]
Difficult Terrain: All the gray and/or gray-green rocky areas south of the palisade are difficult terrain. The Palisade squares are all difficult terrain. Squares with wagon debris (
B11, I8, and I20 areas) are difficult terrain. N20+ is a 2 square tall cliff face with a palisade atop it(DC 15 to climb).
Light: We'll assume the militia have lanterns so light isn't an issue.[/sblock]