The Dark Temple, Round 6
"Good to be back, son," Cale says, grinning with bloody teeth to Fredrock as he fires an arrow at the statue.
The crystal shatters at the same time the other Statue explodes, leaving the Avatar reeling with the black power of the other god(s?) that pour into her as another piece of her raven shield crumbles.
At the same time, energy flares from the altar to the tombs and they begin to glow with a dark nimbus of energy, but at least the Avatar seems to no longer be focusing it...
Meanwhile, Livia comes to, blinking and staring out at the battle in a daze. A slow, tortured grin comes across her face as her eyes focus on the group.
"Glad you finally made it. Told you we'd save some for you."
GM: | I'm assuming Kaz's +11 damage included the vulnerable 3 from Cale(which should have been vulnerable 5). I added 2 to the damage, correct me if that's wrong.
I'm going to rule that effects take place after damage, so Fredrock did take 2 instead of 1 damage last round. Eithal's THP were gained on the hit line though, so I guess that activate before the crystal's response...
For more fun timing shenanigans, Scarm's blast killed Livia AND triggered Protect Me. The Rerise is a free action, so I guess that happens first, then Protect Me triggers...
You can control Livia now as well.
Note that the ritual is operating slightly differently now: I had it wrong before - it should have been a minor action. Other changes are a result of the ritual progressing...
Yishim can take an extra standard action this round.
Final note: I've been looking forward to this encounter since I started the adventure. | |
[sblock=Ritual, UPDATED]The ritual can be counterspelled and delayed 1 round with a Minor Action DC 20 Arcana or Religion check(max one check per round per PC) while adjacent to the altar or one of the tombs. In place of a normal roll, a PC may make roll Aid Another.
If a PC rolls 15 or less on their counterspell checks(even if Aid Another), they take 1d10 necrotic damage.
The ritual is to awaken the Hungerer Kings. It will take 2 more rounds to complete but if two more counterspell checks hit DC 25 or higher ritual will be disrupted entirely.[/sblock]
[sblock=Enemy Actions]
Avatar of Ravens: -Stunned-
Ravenchanged Livia:
Granted Attack:
Raven Swarm(-2 prone, -2 cover): 17 AC vs Scarm, miss,
Elven Accuracy: 13 AC vs Scarm, miss.
Right Crystal:
Dark Resonance(when damaged by Fredrock, close burst 5): Fredrock and Eithal take 5 necrotic damage reduced to 1 and 2 respectively.
Dark Resonance(when damaged by Eithal, close burst 5): Fredrock and Eithal take 5 necrotic damage reduced to 1 and 2 respectively.
Shatter(when destroyed): The Avatar's DR All reduced by 10.
Left Statue:
Protect Me(when hit by scarm): Livia makes a RBA attack on Scarm.
Detonation(when destroyed): Livia is now an ally, Avatar is
Empowered but also stunned.[/sblock]
[sblock=Combatants]
Scarm:
P22,
18 damage taken,
DR3
Eithal:
O22,
2 THP,
10 damage taken,
DR3
Kaz:
M6,
3 THP,
3 damage taken,
bloodied,
regen 5 bloodied,
DR3,
Aspect of Might
Fredrock:
J22,
8 damage taken,
DR4,
regen 5 bloodied,
DR3,
Beckoning Strike Stance
Toeto:
L9,
DR3
Yishim:
H9,
12 damage taken,
DR3
Cale:
N24,
44 damage taken,
bloodied
Cale: Max HP 60, AC 21, Fort 18, Ref 16, Will 17. [sblock=Powers]
MBA -
Viper's Strike(standard action): +12 vs AC, 1d12+3 damage and the target gains Vulnerable 3 until the end of Cale's next turn,
RBA -
Paint the Bullseye(Ranged 20, standard action): +10 vs AC, 1d10+1 damage and the target gains vulnerable 3 to all attacks until the end of Cale's next turn.
Inspiring Word x 2(minor action, close burst 5, one creature in burst), the target heals surge + 1d6.
Second Wind(standard action): Cale heals 15 hp and gains +2 defenses until the start of his next turn.[/sblock]
Livia:
P6,
47 damage taken,
bloodied,
prone
Livia: Max HP 48, AC 18, Fort 16, Ref 18, Will 17. [sblock=Powers]
RBA -
Grasping Swarm(Ranged 20): +12 vs AC, 1d12+7 damage and the target and all adjacent creatures take -2 to attacks until the end of Livia's next turn.
Inevitable Shot(free, when misses with an attack): Livia can make a RBA against another creature within 5 of the original target.
Second Wind(Standard Action): Livia heals 12 hp and gains +2 defenses until the start of her next turn.[/sblock]
Avatar of Ravens:
J16,
5 THP,
4 damage taken,
marked(Fredrock),
stunned
Avatar of Ravens: Max HP ??, AC 17, Fort ??, Ref ??, Will 17, Resist 10 fire, 10 necrotic, Vulnerable ??.
Powers - MBA ??,
Burning Ravens(Aura 1): Any creature that enters or starts its turn in the aura takes 5 fire damage and grants CA to the Avatar until the end of the Avatar's next turn.
Crystals destroyed:
2
Statues Destroyed:
2
Ritual:
1/3 Counterspells,
2 rounds until completion[/sblock]
[sblock=Terrain and lighting]
Pillars: they do not occupy squares, but it is difficult terrain in any square the white touches. They provide cover.
Flaming Pit: Any creature that enters or starts its turn in the area between H13 and N18 takes 1d10 fire damage. The pit is 10' deep. Any creature falling in takes 1d10 falling damage, 1d10 damage from the spikes and 1d10 damage from the fire. Starting your turn in the fire pit inflicts an extra 1d10 damage(2d10 total). Climbing out takes a DC 12 Athletics(climb) check.
Cliffs to the Statues: The cliffs are 10' tall and require DC 15 Athletics checks to climb.
Lighting: Thanks to Yishim's sunrod, the whole place is brightly lit.
Altar: The altar in the back takes an Athletics check DC10 and 2 squares of movement to climb on top of. It provides cover.[/sblock]