So far as I can tell, it’s hard unless you use higher elevation. I can’t tell if it’s doing Advantage (highest of 2 rolls) for up and Disadvantage (lowest of 2 rolls) for below shooting up, but goven the results, that seems to be the case. I guess that’s 5e RAW (literally don’t recall it coming up as a player in the like 10-15 times I’ve played 5e), but that math is extreme. Since 3D/elevation is EVERYWHERE in BG3, I guess it’s super important. I’m used to DMing and playing 3.5e, where height is just +2, but cover and concealment are important. In earlier editions, I don’t remember the elevation rules, but “must climb as high as possible before or at the start of every fight” isn’t how any group I was with played.Man, I must be some sort of tactical whatever the opposite of "savant" is
And/or exploding barrels, dropping chandeliers. dipping weapons in candles to add Fire, and other environmental effects. To me, that’s video game stuff, like Divinity 2, also from Larian.
And, yeah, unlike older versions of D&D, BG3 is move, act, move some more. Step up, fire from high up, step back.