Nah. He said Hasbro was too difficult to work with, or something along those lines. It's some other game.
In the video he posted to backers when they hit 1 million dollars, he mentioned something along the lines of working with some designers to put something together for the RPG series. It sounded a little bit like they were going to make their own RPG for the series (or maybe hack another game for their use?)
The hard part of doing an RPG webseries is how do you make the dice rolling important enough so that it's worth taking time away from the roleplaying, while at the same time not have it be so much of the focus that viewers grow bored watching people just roll and count dice over and over and over? Especially if they don't include top-down cameras to let us see the results of the dice rolls?
I found that to be the real difference in quality between the
Fiasco and
Dragon Age episodes... the
Fiasco eps didn't break up the action with dice rolls-- rolls that in and of themselves in
Dragon Age were not all that exciting. Thus
Fiasco to me was a much more fun and interesting viewing experience. Now granted there are RPGs with dice mechanics that themselves are more compelling to watch than others (I particularly think that the Roll & Keep and Storytelling Systems that involve
exploding dice are highlights of that). And I would say that if they can use a system where there is more of an excitement or expectation during the dice rolling, the more interesting the game will be. Or if not... then they better make the dice rolling so quick that they get it over immediately and get back to the roleplay. The more narrative or story-based RPGs would serve in that regard.
I'm very interested in seeing what they come up with. All we can hope is that they don't involve large dice pool games, because watching people count piles of d6s repetatively is going to get really old really fast.