For a little extra, taking a level of Scout and Highland Stalker will add 1d6 each in skirmish damage if unmounted. There are also feats Powerful Charge and Improved Powerful Charge in the MH.
General rules for multiplying damage in DnD 3.5 says that all flat bonuses (including power attack, smite, etc.) are multiplied, while dice bonuses (sneak attack, divine sacrifice, etc.) are not. So yeah, multiply everything![]()
Thanks to shock trooper and charging, your AC is likely to be very low. If you are going to be hit on a 2 or more, the extra AC from a shield isn't going to make a difference.
For a little extra, taking a level of Scout and Highland Stalker will add 1d6 each in skirmish damage if unmounted. There are also feats Powerful Charge and Improved Powerful Charge in the MH.
Scout at least has a mounted variant to get skirmish while mounted. Seems pointless to get skirmish when all flat numbers are being multiplied by so much anyway.
I'm glad someone else notices this. Can I get a quotation? Such bad trolling happened in BG over the always mounted implications.You could start out as a centaur. This means you are always mounted, and so can benefit from spirited charge (note that races of faerun states you may take spirited charge without having to meet the requirements).
I'm pretty damn sure I've seen that notation for the centaur from a Forgotten Realms book as well. So If you have the FR book allowed in, that makes the centaur lancer even sicker, otherwise one is stuck with...I'm glad someone else notices this. Can I get a quotation? Such bad trolling happened in BG over the always mounted implications.
Centaur :: d20srd.org
Combat
A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.