...except that they started at 3rd level, automatically had psionic wild talents (whereas NPCs were supposed to follow the normal rules for determining that), and could have up to 20s (or more with racial modifiers, which were twice the normal AD&D racial bonuses/penalties) in their abilities.The problem is, Dark Sun isn't points of light. Especially not how 4e does it.
4e is points of generic darkness surrounding points of really, really, really bright light. Adventurers start as being much better then everyone around them at everything, and go on to become super heroes. They fight villains in big, epic battles, and die gloriously in combat.
Dark Sun is points of grey surrounded by sand. Adventurers start as being kinda better then everyone around them at some things,
...except that they started at 3rd level, automatically had psionic wild talents (whereas NPCs were supposed to follow the normal rules for determining that), and could have up to 20s (or more with racial modifiers, which were twice the normal AD&D racial bonuses/penalties) in their abilities.
I don't think that DS is very well suited for an official 4e conversion, but it's definitely very points-of-lights-y, as are most published D&D settings.
just like base 4e you are a cut above...just think a little and you could see this part as actualy inspired by DS...except that they started at 3rd level, automatically had psionic wild talents (whereas NPCs were supposed to follow the normal rules for determining that),
Within a year of the setting's release, the Prism Pentad series was written. This series killed off multiple sorcerer kings, killed the Dragon of Tyr (whose named turned out to be Borys, by the way), freed a city-state, and added a ridiculous back story to the setting. The latter wouldn't be so bad if the history wasn't so lousy and if a large portion of the setting's initial focus hadn't been on mystery in the first place.
If by ridiculous you mean ridiculously awesome, sure. How can you not love a backstory involving an ancient advanced fertile world destroyed by war and magic and humans bent on becoming god-kings, even if it meant genocidal war?
Really, the best solution is just to say that the divine power source lets you channel the power of the sorcerer kings, include some blanket mechanical tweaks to reflect that change, and come up with an elemental priest class.
I talked to a WOtC guy about a month ago, and he said they haven't even started on the Elemental classes.Haven't there been statements that unlike Ki, the Elemental power source is still being worked on?
It really took a lot of the fun stuff about the setting and sidelined it for things that mitigated it. Dark Sun was a setting that really could have benefitted from 4E's scheme of "small footprint settings." Establish it, fill out a few details, and then move on and don't screw with it any more.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.