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Birthright

I loved Birthright. IMO, it was a better medieval-type setting than FR or GH etc. It had a much darker, more natural, grittier feel than the other settings TSR was putting out.

The realm actions were cool, but they could cause some divisiveness in a group if there wasn't an equitable way of balancing roles, etc.

The villains, the awnsheglien, were in many cases standard monsters, but with a twist, because they used to be mortals. The elves, the sidhelien, were, IMO, rather the coolest treatment of elves I'd seen TSR do. The dwarves were very elemental, solid, and more dwarf-like, if that makes any sense. Actually, many things implemented for the birthright dwarves, such as stability, actually made it into the core 3.5E dwarven race.

The setting had ley-lines, mana pooling in the earth, low-powered spellcasters (ie. most spellcasters are magicians, who can't toss fireballs), and, one of the coolest things of all.....a "real" feel to the politics.

I mean, this was a game where you could have two rival churches who worshipped the same god in different ways actually declare war on each other, and lead crusades against each others' followers. It was the idea that good didn't have to be goody-two-shoes, and that good aligned nations could fight.

Greyhawk I didn't have a lot of experience with at the time, because there weren't many products out for it, and little support. But in Forgotten Realms, there had always been this feeling that the politics didn't feel right. I mean, how many wars were actually discussed? I mean, some had happened, but it always felt like it was the Zentarim launching an army of beholders to wipe out Shadowdale etc. In Birthright, you had the king of shadowdale sending an army of 3000 knights and 10000 footmen to battle the High-Priest of Zentil Keep, because the followers of Bane were busy fomenting rebellion in the homeland.

If you can get your hands on the first novel for the setting, "Iron Throne", by Simon Hawke, and its sequel, "War", you'll get a better idea of the setting. Both novels were pretty good by WotC standards. But it's been out of print for years, so it may be a really difficult find.

Another cool thing was the Shadow World.....this was kind of a template or predescesor to the modern way in which the plane of shadow is seen in the Manual of the Planes for 3E. It was sort of a twisted reflection of the material world, that people could step through to in certain places, at certain times....sort of like that old tree leading to the underworld in "Sleepy Hollow"..

WotC had some of the books available as downloads on their website, but I'm not sure if they're still there. One of the books detailed more regency type material, and another covered the shadow world among other things. Definitely worth checking out.

It's disappointing that the setting didn't stick around. I think one of the problems is that they made a terrific setting, as well as some supplementary products, like the boxes detailing the various nations (Rjuvik Highlands, Vos, Brecht, etc.), but the adventures didn't play to the strengths of the setting.

Just on the flavour itself, I'd likely run a campaign there if I had a chance.

Banshee
 

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Blastin said:
Again, I have to agree with every good thing that was said above. Birthright is by far my all time favorite setting.
I ran two long term campaigns in Birthright, the first being a group that ran Rosonae and the second through King of the Giantdowns (which is kinda like a birthright minicampaign).
Both times I started the party out as regular adventurers that then earned the right to rule and then took the game into a combo of adventures and realm management. My players, and I, all loved it.
Birthright has the absolute most internally consistant background, lands and language of any campaign world produced by TSR/WOTC. Eberron comes a somewhat close second.
If you are looking for campaign ideas, there are TONS just from reading the Ruins of Intrigue book from the main box. Want to run a Robinhood campaign? There's a realm that has just that setup. Want to run Sinbad/arabic flavor? Look to the realms in Khinasi. Want nordic vikings? Rjurik. Russian barbarians, industrialized merchent princes, crusading religious fenatics, you name it, it's there. And best of all, it is all presented as part of the world in such a way that it makes the world feel more real, not cobbled together.
I could gush on for hours about the setting. If ya want specifics, feel free to message me off the boards at Blastin >at< aol dot com

Internally consistent....good point...I forgot that. Everything in Birthright had a point. It was all linked, instead of being a patchwork. Need motivations for the Gorgon, the main villain? Well, he's a monster, but that's as much a metaphor as it is a truth. And he's got a *reason* for why he's evil, and *why* he's doing what he's doing.

Or what about Rhove Manslayer? (Sp??) He was my favourite of the awnsheglien.

I'm going to have to go dig those boxes out of where I'd stored them..

Banshee
 

My main reason for liking Birthright is the easy-to-use realm management system. My only gripe happens to be the signature of the product is that they literally give new meaning to the phrase "divine rights of kings."

Aside from that, the world of Cerilia is very interesting since it shows different cultures that I can relate to real-world. And in almost every story, you'd find one nation that is truly their "Mordor."
 

Ranger REG said:
My main reason for liking Birthright is the easy-to-use realm management system. My only gripe happens to be the signature of the product is that they literally give new meaning to the phrase "divine rights of kings."

So you don't like the bloodlines? The domain management system works very well without them. I've hacked it to run a pbem set in outer space, with planets and solar systems taking the place of provinces. I keep planning to do up a province-scale map of eberron, too, because that place just begs to be run as a domain-level game. 12 dragonmarked guilds, lots of countries, it couldn't be better. Anyway, the bloodline rules can be excised by just running everything using GBs, or else saying that regency accrues to any regent, not based on his divine heritage, but simply from his kingdom.
 


I loved it, especially the art. I especially loved the monsters, the awnsheglien. The awnsheglien were powerful and frightening, but had an element of verisimilitude about them. The gods were all former heroes, too, which was neat.

I had the most fun running the campaign sans regent, however. The rulership aspect detracted from the fun of adventuring. I also did not like the bloodline abilities much; they were basically first level priest and wizard spells.
 


Silveras said:
I expect to be resurrecting the first to add Powers of Faerun when it comes out. From the descriptions in the GenCon reports, it seems to be in the same vein.
Actually, I was hoping it would be what Ed Greenwood wished for in his interview article of Dragon #335:

In what direction would like you to see Dungeons & Dragons go? Is there an area of the game that has not been explored that you would like to see fleshed out in a book or supplement or module?

I would love to see a sourcebook that deals with merchant shipping, caravans, banking (currency, trade flows, and commerce), heraldry, courts (laws and justice, not just enforcement and sentencing), and Court etiquette ("How do I ask to see the King?"), so that gamers could have a sample business contract in mock-medieval language that they could photocopy and "fill in the blank," and so on. A book that covers all the neglected stuff, if you will.

Now, a gaming business person will tell you (as many have told me) that something like this would never sell, but I think it's a matter of dressing it up in the right attractive clothing.
 

Banshee16 said:
Internally consistent....good point...I forgot that. Everything in Birthright had a point. It was all linked, instead of being a patchwork. Need motivations for the Gorgon, the main villain? Well, he's a monster, but that's as much a metaphor as it is a truth. And he's got a *reason* for why he's evil, and *why* he's doing what he's doing.

Or what about Rhove Manslayer? (Sp??) He was my favourite of the awnsheglien.

I'm going to have to go dig those boxes out of where I'd stored them..

Banshee

The motivations of the elves in BR were excellent, they were seriously different and reasonable for a race that was not human. Even the variant human nationalities had reasons to be the way they were and that helped make it fun.

Rhove was one othe most complex entities in the BR game. Humans could expect to die horribly if they were captured by him but it would be such an intense roleplay experience to try to avoid death or great harm at his hands.
 


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