Karl Green said:Hey Dakkareth, Fighters gets 4 skill points/level, instead of a bonus Feat at 1st level they get Commander: +1/2 insight bonus of their fighter level/minimum +1, to their Skills Command and Profession (soldier)
Class Skills: Climb, Command (Cha), Craft, Handle Animal, Intimidate, Jump, Profession (soldier), Ride and Swim
Fighters also get bonus Action Points - At 1st level +2, at 3rd level +4, etc over their base Action Point total.
Thieves at 1st level get Knave giving them a +2 to Disable Device, Open Locks, and Sleight of Hands. That bonus goes to +4 at 8th level and +6 at 16th level.
Skill list is pretty much the same except no Use Magical Device
Equipment: Studded Leather is 12sp, Chain Shirt is 30sp, Hvy Wooden Shield is 2sp, Longsword is 8sp, Comp Longbow is 50sp, Dagger is 1sp, Throwing Axe is 1sp. Something to maybe spend more money on would be to get a Str Bonus to Damage for the Comp Longbow, it is 100sp per +1 bonus added.
Krug said:? Karl any other suggestions of items I can spend some silver on? Enjoying the Warhammer game by the way.![]()
[B]Name:[/B] Ratboy
[b]Background:[/b] Beggar
[B]Class:[/B] Thief
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Str:[/B] 13 [B]Level:[/B] 3 [B]XP:[/B] 3000
[B]Dex:[/B] 17 [B]BAB:[/B] +2 [B]HP:[/B] 3d6+6/20
[B]Con:[/B] 14 [B]Grapple:[/B] +0 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 [B]Speed:[/B] 30' [B]Spell Res:[/B] -
[B]Wis:[/B] 10 [B]Init:[/B] +7 [B]Spell Save:[/B] -
[B]Cha:[/B] 8 [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +0 +3 0 +0 +0 +0 15
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +2 +1 +4
[B]Ref:[/B] 3 +3 +6
[B]Will:[/B] 1 +2 +3
[b]Armor Bonus Dex ACP ASF Weight Cost[/b]
Leather +2 6 0 5% 15lbs 6sp
[B]Weapon Attack Damage Critical Range Weight Cost[/B]
Composite (+1) Short Bow +5 1d6+1P x3 70' 2lb 130sp
- Arrows (20) 3lb 1sp
Short Sword +5 1d6+1P 19-20/x2 - 2lb 5sp
Dagger (Bite) +5 1d4+1P 19-20/x2 10' 1lb 2sp
[B]Languages:[/B] Jewels Cities (Good/Read and Write), Finger Speech (Poor)
[B]Abilities:[/B] Sneak Attack +2d6, Trap Sense +1, Trapfinding, Evasion, Knave (+2 to Disable Device, Open Lock, Sleight of Hand), 6 skills point to divide between Bluff, Knowledge (local), Profession (Beggar), Survival, +1 to Fort Saves and +1 bonus to Knowledge
(Local) and Profession (Beggar)
[B]Feats:[/B] Deceitful(Background), Improved Initiative, Weapon Finesse, Dodge
[b]Allegiances:[/b] Beggars, Thieves' Guild
[B]Skill Points:[/B] (8+2)*6+6=66 [B]Max Ranks:[/B] 6
[B]Skills Abil Ranks Mod Misc Total[/B]
Appraise Int 2 +2 4
Balance Dex 3 +3 6
Bluff Cha 4 -1 3
Climb Str 2 +1 3
Decipher Script Int 2 +2 4
Disable Device Int 2 +2 +2 6
Disguise Cha 2 -1 +2 3
Escape Artist Dex 3 +3 6
Forgery Int 2 +3 +2 7
Gather Information Cha 4 -1 3
Hide Dex 4 +3 7
Jump Str 2 +1 3
Listen Wis 3 +0 3
Move Silently Dex 3 +3 6
Open Lock Dex 2 +3 +2 7
Search Int 2 +2 4
Sense Motive Wis 2 +0 2
Sleight of Hand Dex 3 +3 +2 8
Spot Wis 2 +0 2
Survival Int 2 +2 4
Swim Str 1 +1 2
Tumble Dex 3 +3 6
Use Rope Dex 2 +3 5
Handle Animal (cc) Cha 4 -1 1
Knowledge (Local) Int 3 +2 +1 6
Profession (Beggar) Wis 2 +0 +1 3
[B]Equipment: Cost Weight[/B]
Backpack 2sp 2lb
Acid Flask 30sp 1lb
Peasant's Outfit .1sp 2lb
Rope 1sp 10lb
Thieves' Tools, MW 100sp 1lb
Torches (5) .1sp 5lb
Rations (4 days) 2sp 2lb
Waterskin 1sp 4lb
[B]Total Weight:[/B] 49 lb [B]Money:[/B] 20sp
[B]Lgt Med Hvy Lift[/B]
[B]Max Weight:[/B] 50lb 100lb 200lb 400lb
[B]Age:[/B] 15 years
[B]Height:[/B] 5'2"
[B]Weight:[/B] 160 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Brown
Toric_Arthendain said:Olorin -- sure, I can take another player. You would make an even six players.
Everyone -- good to see most of the characters getting done. I will spend a bit of time going over those that have been posted in the last 24 hours. I will need a little more time to get things ready to go so hopefully will be ready to start in a few days.
Toric

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.