[Black Company] Anyone going to run a game?

2/3 through the first book for Black Company and noticed Darling (I believe) speaking to Croaker in sign language. Is that one of the languages available? Karl any other suggestions of items I can spend some silver on? Enjoying the Warhammer game by the way. :D
 

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Sign language is called Finger Speech (p 88), and it is available as both a "spoken" and (confusingly) written - or at least that's one possible interpretation of Croaker's stat block.

Haven
 

too late?

I would love to get in on this as I love The Black Company and I doubt I can find enough other people locally to get a game going. I don't have the book yet but should very soon... let me know if I can still get into this game! Thanks!
 

Karl Green said:
Hey Dakkareth, Fighters gets 4 skill points/level, instead of a bonus Feat at 1st level they get Commander: +1/2 insight bonus of their fighter level/minimum +1, to their Skills Command and Profession (soldier)
Class Skills: Climb, Command (Cha), Craft, Handle Animal, Intimidate, Jump, Profession (soldier), Ride and Swim
Fighters also get bonus Action Points - At 1st level +2, at 3rd level +4, etc over their base Action Point total.
Thieves at 1st level get Knave giving them a +2 to Disable Device, Open Locks, and Sleight of Hands. That bonus goes to +4 at 8th level and +6 at 16th level.
Skill list is pretty much the same except no Use Magical Device

Equipment: Studded Leather is 12sp, Chain Shirt is 30sp, Hvy Wooden Shield is 2sp, Longsword is 8sp, Comp Longbow is 50sp, Dagger is 1sp, Throwing Axe is 1sp. Something to maybe spend more money on would be to get a Str Bonus to Damage for the Comp Longbow, it is 100sp per +1 bonus added.

What do the skills command and profession: soldier do exactly? I'm figuring the profession would encompass basic tactical knowledge, building camps and recognizing military ranks; is there more to it?
I take it action points work as described in Unearthed Arcana?
 
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Profession - soldier is used to determine who has Advantage at the start of a battle if neither side was surprised. Advantage is a pretty big deal, and may shift back and forth repeatedly. Starting with the advantage in a fight sounds like it will be pretty useful... especially if a certain wizard blows a Magic Use check and desperately needs to pull off whatever spell he's casting...

Command can mimic Intimidate and allows commands to be issued to NPC soldiers and units. Also, there are a number of feats that work off to Command checks or require some hideous number of ranks in Command.

Haven
 


Krug said:
? Karl any other suggestions of items I can spend some silver on? Enjoying the Warhammer game by the way. :D

hehe yea I am having a good time with Warhammer also... it will be interesting very soon ;)

Other equipment hmm - Leather (6sp), Short Sword (5sp), Composite Short Bow 30sp (with Str bonus adding +100sp for each +str bonus), Theives Tools (25sp), Acid flask (30sp), Alchemist's Fire flask (80sp), Antioxin vial (30sp), Silk Rope, 50ft (6sp), Light Riding Horse (30sp), Bit & Bridle (1sp), Riding Saddle (8sp)
 

Next iteration of Ratboy; Hope I got him totally right. Thanks Karl and Toric for your help. :)

Code:
[B]Name:[/B]  Ratboy
[b]Background:[/b] Beggar
[B]Class:[/B] Thief
[B]Race:[/B]  Human
[B]Size:[/B]  Medium
[B]Gender:[/B] Male

[B]Str:[/B] 13       [B]Level:[/B] 3        [B]XP:[/B] 3000
[B]Dex:[/B] 17       [B]BAB:[/B] +2         [B]HP:[/B] 3d6+6/20
[B]Con:[/B] 14       [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14       [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10       [B]Init:[/B] +7        [B]Spell Save:[/B] - 
[B]Cha:[/B] 8        [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +2    +0    +3    0    +0    +0    +0    15
[B]Touch:[/B] 13               [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2   +1   +4
[B]Ref:[/B]                       3    +3        +6
[B]Will:[/B]                      1    +2        +3

[b]Armor                  Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Leather                   +2      6    0      5%   15lbs     6sp

[B]Weapon                  Attack   Damage     Critical   Range   Weight  Cost[/B]
Composite (+1) Short Bow     +5      1d6+1P       x3        70'    2lb    130sp
- Arrows (20)                                                      3lb      1sp  
Short Sword                  +5      1d6+1P     19-20/x2    -      2lb      5sp
Dagger (Bite)                +5      1d4+1P     19-20/x2    10'    1lb      2sp

[B]Languages:[/B] Jewels Cities (Good/Read and Write), Finger Speech (Poor)

[B]Abilities:[/B] Sneak Attack +2d6, Trap Sense +1, Trapfinding, Evasion, Knave (+2 to Disable Device, Open Lock, Sleight of Hand), 6 skills point to divide between Bluff, Knowledge (local), Profession (Beggar), Survival, +1 to Fort Saves and +1 bonus to Knowledge 
(Local) and Profession (Beggar)

[B]Feats:[/B] Deceitful(Background), Improved Initiative, Weapon Finesse, Dodge

[b]Allegiances:[/b] Beggars, Thieves' Guild

[B]Skill Points:[/B] (8+2)*6+6=66    [B]Max Ranks:[/B] 6
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Appraise                    Int   2    +2           4
Balance                     Dex   3    +3           6
Bluff                       Cha   4    -1           3
Climb                       Str   2    +1           3
Decipher Script             Int   2    +2           4
Disable Device              Int   2    +2    +2     6
Disguise                    Cha   2    -1    +2     3
Escape Artist               Dex   3    +3           6
Forgery                     Int   2    +3    +2     7
Gather Information          Cha   4    -1           3
Hide                        Dex   4    +3           7
Jump                        Str   2    +1           3
Listen                      Wis   3    +0           3 
Move Silently               Dex   3    +3           6
Open Lock                   Dex   2    +3    +2     7
Search                      Int   2    +2           4
Sense Motive                Wis   2    +0           2
Sleight of Hand             Dex   3    +3    +2     8
Spot                        Wis   2    +0           2
Survival                    Int   2    +2           4
Swim                        Str   1    +1           2
Tumble                      Dex   3    +3           6
Use Rope                    Dex   2    +3           5
Handle Animal (cc)          Cha   4    -1           1
Knowledge (Local)           Int   3    +2    +1     6
Profession (Beggar)         Wis   2    +0    +1     3 

[B]Equipment:                Cost  Weight[/B]
Backpack                   2sp    2lb
Acid Flask                 30sp   1lb
Peasant's Outfit           .1sp   2lb
Rope                       1sp   10lb
Thieves' Tools, MW       100sp    1lb
Torches (5)                .1sp   5lb
Rations (4 days)           2sp    2lb
Waterskin                  1sp    4lb

[B]Total Weight:[/B] 49 lb                 [B]Money:[/B] 20sp

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         50lb   100lb   200lb  400lb   

[B]Age:[/B] 15 years
[B]Height:[/B] 5'2"
[B]Weight:[/B] 160 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Brown

Background: Ratboy grew up on the streets of Jewel Cities, earning a living begging,
pickpocketing and spotting targets for robberies and bulgaries. He clambered around the
city's rooftops and alleys, as part of his escape route. One day he was caught by a member
of the a mercenary company for stealing, and he was 'enlisted' into the company to serve as
a spy. (The other option was to have his hands sliced off)
Called Ratboy because of his behaviour, he was saved from the knife because of his antics
with his pet rat. Since then, he's been trained as a spy and informant, sent out to recce
cities and gather information from lowlifes.

He doesn't like direct combat; prefering to skulk around and finishing off when things are
almost over.

Description: Scruffy, mangy looking boy who looks unwashed; dressed in rotting,
stinky robes. He can still pass off as a beggar easily, despite his leather armor beneath
his robes. His pet rat, James, is concealed in a secret pocket.

Behaviour: Eats out of his hands, climbs around, speaks in a timid way,
undernourished for his age.
 
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Olorin -- sure, I can take another player. You would make an even six players.

Everyone -- good to see most of the characters getting done. I will spend a bit of time going over those that have been posted in the last 24 hours. I will need a little more time to get things ready to go so hopefully will be ready to start in a few days.

Toric
 

Toric_Arthendain said:
Olorin -- sure, I can take another player. You would make an even six players.

Everyone -- good to see most of the characters getting done. I will spend a bit of time going over those that have been posted in the last 24 hours. I will need a little more time to get things ready to go so hopefully will be ready to start in a few days.

Toric

Great! I will pick up the book tomorrow and try to see what I'd like to play.
 

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