Action points can do everything you are used to and more...
Same system as Eberron in basics, 1 point per round, any D20 roll (including initative it seems) not useable on Take 10 or 20, getting 5 + 1/2 AP per level. Most NPC's don't get them as usual.
Activate Class Ability - 1 Point
Act Out of Turn - 1 Point, flat footed till next normal action, cannot be used during surprise round.
Boost Defense - 1 point - Free action when fighting defensively, doubles bonus.
Emulate Feat (Except Dabbler) - 1 Point - Gain the benefit of a feat you do not have but meet the pre-requisites for. Retain until the beginning of your next turn.
Extra Attack -1 Point- Full attack only, extra attack at highest bonus, may be used with ranged or melee.
Surge - 1 Point- Gain a single extra move action.
Same system as Eberron in basics, 1 point per round, any D20 roll (including initative it seems) not useable on Take 10 or 20, getting 5 + 1/2 AP per level. Most NPC's don't get them as usual.
Activate Class Ability - 1 Point
Act Out of Turn - 1 Point, flat footed till next normal action, cannot be used during surprise round.
Boost Defense - 1 point - Free action when fighting defensively, doubles bonus.
Emulate Feat (Except Dabbler) - 1 Point - Gain the benefit of a feat you do not have but meet the pre-requisites for. Retain until the beginning of your next turn.
Extra Attack -1 Point- Full attack only, extra attack at highest bonus, may be used with ranged or melee.
Surge - 1 Point- Gain a single extra move action.
Garnfellow said:What are the new uses from Action Points?