[Black Company] I have the book...any questions?

I have not come anywhere close to finishing it yet but I am enjoying it.

I've flipped thought it a bit. I see that instead of the dreaded XX page references we get @@ page references. A few other typos here and there. A bit sad when the book has something like three frigging proof readers.

In terms of coolness though... Man... great stuff. I can see myself yanking some of this material for my standard d20 fantasy game. I hate spellcasting rangers so I'll probably steal this version.

I like the background. It's been a few years since I've read the books in back to back sequence so it's nice to have the whole thing laid out before you.

I like the mentioning of other GR Master Class Books and how those classes would fit in this setting.

I like the Glittering Stone options presented to allow the GM more leeway in making it "His" campaign.

Great art. Good layout. Solid map if a little sparse on details.

Still wondering though... would most of this have been better off as a "Grim & Gritty" system with a seperate book for the Black Company? Damn them and their advertisement for Thieves World at the back of the book!

Seriously, between this, their Egyptian Adventuers, and the Advanced Bestiary, Green Ronin has to be one of the best publishers of the year.
 

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I have a question.

How in the world did you tear yourself away to answer questions!?!?!?!?


Also I'd like to know what the stats of One-Eye's spear are. Thanks.
 

I've never read any of the novels, a problem I'm in the process of fixing...

Question: Do you recommend the book to someone who has not read the novels and is not at all familiar with the setting?
 

johnnype said:
I've never read any of the novels, a problem I'm in the process of fixing...

Question: Do you recommend the book to someone who has not read the novels and is not at all familiar with the setting?

As a straight D&D book that can be inserted into any standard campaign? No.

To any DM or player looking for say a non-spellcasting ranger, combat options to make combat dangerous for all levels of play, alternative spell systems, new monsters, feats, and PrCs... yes.

The whole use of the Glittering Stone (basically a multiplanar portal), allows a lot of versitility but magic from standard d20 doesn't work normally here. I've already started thinking about having a tribe of Aiel come through from the Wheel of Time with their Wise People and mess around a little.
 

A Question: How intwined are the classes presented in the book and the magic system? I.E. I think I'd like to use Grim Tales classes, will it be a pain in my kiester to integrate the magic system into that?

--fje
 



1. I type while I read, so I don't have to tear myself away. :-)

2. They don't really cover his spear, his stats are after the fall of the dominator but before his first stroke.

Slade7170
John Q. Mayhem said:
I have a question.

How in the world did you tear yourself away to answer questions!?!?!?!?


Also I'd like to know what the stats of One-Eye's spear are. Thanks.
 

I completely agree, but would like to add that a new DM could get enough out of the info in the book to run a BC campaign, albeit a surreal one, without having read the novels.

It would be a close call, you would reall need to read at least the first 3 (4) books to get good meaty use out of it.

As for bits and pieces, lots of it would fit in well, especially if you wanted a cool magic system and/or a pretty lethal system of combat.

Slade7170

JoeGKushner said:
As a straight D&D book that can be inserted into any standard campaign? No.

To any DM or player looking for say a non-spellcasting ranger, combat options to make combat dangerous for all levels of play, alternative spell systems, new monsters, feats, and PrCs... yes.

The whole use of the Glittering Stone (basically a multiplanar portal), allows a lot of versitility but magic from standard d20 doesn't work normally here. I've already started thinking about having a tribe of Aiel come through from the Wheel of Time with their Wise People and mess around a little.
 

You can swap out the spell using stuff easily enough with standard D&D though you would lose much flavor. I think that it would integrate all but divine magic users pretty well.


The Campaign chapters, specifically the Glittering Stone stuff give tons of help on it. Without knowing the Grim Tales stuff well I cannot answer any better than that though.

Slade7170

HeapThaumaturgist said:
A Question: How intwined are the classes presented in the book and the magic system? I.E. I think I'd like to use Grim Tales classes, will it be a pain in my kiester to integrate the magic system into that?

--fje
 

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