I still remember playing Ultima V on my Commodore and wishing my D&D campaign looked anything like it, from the lore, the maps, and the magic system, which used expensive and hard to gather material components and spell incantations that you had to learn or figure out!
I don't remember how many times I would have to weigh the costs of actually killing monsters to get xp and loot vs. the price I would have to pay to win! It was tough, and even with the ability to save the game, I found myself stuck and having to start from scratch with a new party many times.
Eventually, however, I learned where the best free loot was, and which characters were the most useful, I assembled a super team that destroyed most enemies with magic returning axes, lol.
Never did beat that game, because it turns out old school floppy discs are stupidly fragile, but that was certainly a high point of my gaming life.