Hey sure

We lost one FT character... right now there are....
4 Wizard/1 Rogue
5 Rogue
3 Rogue/2 Fighter
3 Rogue/2 Ranger
5 Swashbuckler
we lost the cleric. Character creation and history can be found
here
Basic Character Creation.
5th level.
32 points Attribute buying (remember the +1 stat at 4th level).
Hit Points – max at first level, then d4 =3; d6 =4, d8 =6, d10 =8, d12 =10 hit points each level after.
4000 gold pieces in starting funds (NOTE you will have 2d6 gold pieces to start the game; any funds you do not spend out of your starting wealth will be lost).
All classes and races from the PHB 3.5 are allowed. Classes from the Complete Warrior area also allowed. Prestige classes found in the DMG 3.5 and the CW, CD are also allowed EXCEPT for Forgotten Realms specific ones (Red Wizards, Purple Knights and one or two others I can't remember right now). I might allow them with changes so ask first.
Multiclassing Spell-casters: I think I would prefer pure spellcasters (Cleric, Druid, Sorcerer and Wizards) to take a level or two in some other non pure spellcasting class. This will limit the upper powered spells I think in a good way. BUT to help compensate a bit, the number of spells you can cast a day will be your total character level. This will not let you cast higher level spells, only additional spells (i.e. a 3rd level wizard/2nd level fighter would be able to cast four cantrips, three 1st level and two 2nd level spells). Wizards learn one additional spell each time they take a non-wizard level and sorcerers learn their spells at their total character level (but again can’t cast higher level spells until they reach they Sorcerers level needed). I will allow exceptions to this though… Elves can always be full level Wizards or Sorcerers (and the Elf’s preferred classes now should be Wizards and Sorcerer). And Humans can also have full levels in any of these classes, just because they are Humans.
Limit on magical items (mostly from limiting your starting wealth, but no more then a couple potions or scrolls people).
The gods worshipped in this world are those found in the Player’s Handbook. Freeport also has its patron god of Pirates and Privateers called Harrimast (CN; priest: any Chaotic; Spheres - Air, Travel, War, Water; Favored Weapon: Cutlass)
Alignment – any nonevil.
Magic is rare but potent
First NPC spellcaster are rare(r). I will be modifying most of the NPC listed as spellcasters to either non-spellcaster or maybe Adepts or maybe just lowering their level. Also for NPC spellcaster, metamagical and creations feats will either be disallowed or will be rare… in most cases. There are some magical items that I really do like (like the Figure Heads mounted onto ships that might give them some magical effects) that I will continue and might make cheaper only because they add favor.
The Player Characters; being the exceptional people that they are will still be able to take normal classes and can take any creation feat or metamagic feat. I would ask that you limit them somewhat to better fit the world but with a good reason I can accept most.
I will also reduce the amount of magic given out as treasure. The PCs must rely more on mundane equipment, or take the time to make their own magic items. Remember that I will look at CR ratings of monsters and will watch this close.
Last but not least, pick an item (magical or non-magical) as a special item, and it will have some 'special' abilities that we will go over later
