Black Spine, Red Blood: A Dark Sun 3.5 Campaign

Never knew anyone updated the Dark Sun rule set to 3.5, seems rather interesting from what I've read.

Had a couple of questions about the character "Ursus":

1) What sourcebook/magazine is the class "Reaping Mauler" from? Not listed in the new Dark Sun rules or the base 3.5, so I haven't a clue.

2) He has a few feats such as Clever Wrestling CW, Earths Embrace CW that aren't in the above mentioned books either. Where can these be found, and what does CW mean?

Even if you filled your replacement slot it would be fun to know these few little details, so any insight would be appreciated.
:)
 

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I might be able to get a copy of it, need to email a friend and see if I could borrow his for a while if he isn't using it. Gimme until tomorrow and I'll let you know.
 

Okay I was able to get a copy of the Complete Warrior, so I would be interested in taking over Ursus if you will have me. Sorry about taking so long to decide but I got a little lost trying to puzzle through some of his character info.

Would it be alright if I altered some of his skills/stats/feats/equipment? I won't change the class choices, they seem alright, but I want to change some of the other stuff. Feats in particular...I believe I actually have to DROP two feats because at 11th he should only have four extra feats aside from all the bonus stuff he gets.

A brief list of stuff I would like to change:
- Lower Con by 1 to raise Wis up so no more -1 penalty.
- Drop the Improved Init and WF Scimitar feats so he isn't over the limit anymore.
- Rework skill choices a bit to make room for some of the Rogue unique ones such as Disable Device/Open Locks.
- Drop the metal scimitar and magic arrows in favor of some various masterwork drake ivory items, and actually buy a net since he has the proficiency :p.

These changes shouldn't really affect the core of the character (the grappling machine!) but make him quite a bit more useful than just run up and bearhug someone.
 


Excellent. Here is an updated version of the character using nifty code flag, please critique any errors you see within:

Also, please let me know when this version is approved and I'll begin posting in the IC thread.

Code:
[B]Name:[/B] Ursus
[B]Class:[/B] Rogue/Gladiator/Reaping Mauler
[B]Race:[/B] Mul
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] -

[B]Str:[/B] 24 +7 (13p.)     [B]Level:[/B] 2/4/5     [B]XP:[/B] -
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +10/+5      [B]HP:[/B] 105 (1d6+4d12+5d10+28)
[B]Con:[/B] 15 +2 (05p.)     [B]Grapple:[/B] +25/+19 [B]Dmg Red:[/B] 1(subdual)/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'       [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +2         [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0          [B]Spell Fail:[/B] 0%

               [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +7    +1     +2   +0     +0   +0    20
[B]Touch:[/B]         12              
[B]Flatfooted:[/B]    18

               [B]Base   Mod    Misc   Total[/B]
[B]Fort:[/B]          8      +2     +0     +10
[B]Ref:[/B]           8      +2     +0     +10
[B]Will:[/B]          2      +0     +0     +2

[B]Weapon                  Attack   Damage   Critical  Range  Type[/B]
MW Comp. Longbow (M+7)  +13/+8   1d8+7    20/x3     110'    P
MW Macahuitl            +18/+13  1d8+7    19-20/x2    -     S
MW Net                  +13/+8     -         -      10'     -
Alhulak                 +17/+12  1d6+7    20/x3     10'     P
Grapple			+25/+20  1d3+1d6+7   -        -     -
Pin			+25/+20  1d3+1d6+7+1d12 -     -     -

[B]Languages:[/B] Common, Dwarven, Gith

[B]Race Features:[/B] Darkvision 30', Tireless (+4 to checks on extended
activities, and vs. weakening spells), Extended Activity (12 hours no
fatigue), Dwarven Blood, Subdual Damage res. 1/-. 

[B]Class Features:[/B] Mercy (no penalty for inflicting subdual), Uncanny
Dodge (maintains Dex bonus to AC when flat footed or struck by invisible
opponent), Arena Guile (+2 to Bluff/Sense Motive in combat), Improved
Feint, Trap Finding, Sneak Attack 1d6, Evasion, Adept Wrestling (+2 to
Grapple checks), Counter Grapple (use Escape Artist and Grapple roll to
escape a grapple), Sleeper Lock (hold 1 round, DC 15 Fort save or sleep
1d3 rounds), Devestating Grapple (hold 3 rounds, DC 15 Fort save or die). 

[B]Feats:[/B] Talented (Lesser Deflection, +1 Deflection AC 3/day), 
Exotic Weapon Proficiency (Net), Improved Unarmed Strike, Improved Feint,
Improved Grapple, Mobility, Clever Wrestling, Weapon Focus (Grapple),
Close Quarters Fighting, Earth's Embrace

[B]Skill Points:[/B] 94       [B]Max Ranks:[/B] 14/7
[B]Skills             Ranks   Mod   Misc   Total[/B]
Disable Device     5       +2    +2     +9
Open Lock          5       +2    +2     +9
Decipher Script    1       +2    +0     +3
Use Magic Device   1       +0    +0     +1
Sleight of Hand    1       +2    +2     +5
Tumble             9       +2    +2     +13
Escape Artist      9       +2    +5     +16
Bluff              14      +0    +2     +16
Sense Motive       6       +0    +2     +8
Hide               8       +2    +5     +15
Move Silent        8       +2    +5     +15
Spot               7       +0    +0     +7
Listen             7       +0    +0     +7
Search             7       +2    +0     +9
Knowledge(Local)   1       +2    +0     +3
Jump               5       +7    +2     +14

[B]Equipment:                        Cost (cp)  Weight (lbs.)[/B]
MW Comp. Longbow (Mighty +7)      1100       3
40 Arrows                         2          6
[I]+4 Slick, Shadow, Silent Moves[/I] cont.. 
Studded Leather w/MW Armor Spikes 26,775     30
MW Drake Ivory Macahuitl          670        5
MW Net                            320        10
MW Drake Ivory Buckler            330        5
Drake Ivory Alhulak               80         9
Backpack                          2          2
-6 Waterskin                      6          24
-10 Days Rations                  5          10
Bedroll                           1/10       5
Giant Hair Rope 50'               50         5
Tent                              10         20
Belt Pouch                        1          .5
-MW Thieves' Tools                100        1
-4 Cure Light Wound (P. Fruit)    200        -
-Flint and Steel                  1          -
-Whetstone                        2/100      1

[B]Total Weight:[/B] 136.5 lbs.    

[B]Money:[/B] 347 cp, 8 bit, 9 bd

                       [B]Lgt   Med   Hvy   Lift  Push[/B]
[B]Max Weight:[/B]            233   466   700   700   3500

[B]Age:[/B] 23
[B]Height:[/B] 6'7"
[B]Weight:[/B] 225lb
[B]Eyes:[/B] Grey
[B]Hair:[/B] none
[B]Skin:[/B] Dark Bronze
Appearance: XXXX

Background: XXXX
 
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Woot I'm in!

In case the enworld boards go down or my head explodes, my email address is evil_stickyAThotmail.com, hope for the former I suppose. (replace AT with @)

Combat tactics for Ursus:
- Identify the strongest opponent in a group (obvious spellcaster or psionicist) and run up and grapple/pin him into submission.
- In larger groups that will assist a grappled victim use a shield and one-handed weapon to engage using feints a lot to get sneak attack bonus, or flank with a groupmate so feint isn't needed.

Basically Ursus can nullify one enemy (as long as they aren't an expert grappler as well!) that isn't being assisted by friends. So give him some cover and spellcasters or uber swordsmen will all be taken down equally.
Ursus can also perform as a land scout when it becomes darker out, or indoors. With his slightly enchanted armor he isn't half bad at sneaking, and he even has some ability to open locks and disable traps if he comes upon them.
 
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